Official Navi2x/6x00 series thread

Meh very few games do the RT for nVidia only. I can only think of the one where its doing that on launch. There is no reason to lock it down to nVidia only.

With RSR soon allowing Radeon HW to get the FPS boosts of FSR everywhere the playing field evens out abit as well. Allowing the Radeon crowd the FPS boost DLSS users have been enjoying in RTing titles where abit of a boost is needed.
 
and they will look as good on AMD cards

and with a driver UI from this millennium :p

Absolutely agree with the driver UI it was a massive step back for me going NV. TBH don't use it I just use Geforce Experience for tweaking games.

With regards to RTX and DLSS they will be around for quite a while yet. Don't forget AMD only have 17% market share in the dGPU space and most of that is in the low/medium end of the market that won't do ray tracing well anyway,
No game developer is going to abandon 83% of the market unless they want to go out of business.

You and your 6900XT are a rare beast on this forum compared to 3080/3090 owners.
 
Again, almost nothing has nVidia only RayTracing anymore. They have almost completely switched to the API standard modes of doing RayTracing. So that is basically a non-issue now outside of a few exceptions. Going forward it's going to be exceptionally rare that something does nVidia only RayTracing.

Is there any game anymore than is nVidia only for RayTracing? Short of the one up coming game?(which will be patching it later to DXR)
 
Absolutely agree with the driver UI it was a massive step back for me going NV. TBH don't use it I just use Geforce Experience for tweaking games.

With regards to RTX and DLSS they will be around for quite a while yet. Don't forget AMD only have 17% market share in the dGPU space and most of that is in the low/medium end of the market that won't do ray tracing well anyway,
No game developer is going to abandon 83% of the market unless they want to go out of business.

You and your 6900XT are a rare beast on this forum compared to 3080/3090 owners.

so are the games made for dGPU space what was the last big game made for PC only first ? :hmm:
Crysis in 2007 :hmm:

AMD has near 100% of the console games space where all games start now and are ported to PC after
if AMD's type DXR is already in the game console games pre port where does that leave NV and RTX paying to get people to port it for them alone - that won't last .
 
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RTX only RayTracing is already dead. The only time a game is going to launch without DXR or Vulkan complaint RTing is if nVidia codes it for a developer (As is likely the case for Dying Light 2) or if a developer is paid for exclusivity for the feature.
 
RTX only RayTracing is already dead. The only time a game is going to launch without DXR or Vulkan complaint RTing is if nVidia codes it for a developer (As is likely the case for Dying Light 2) or if a developer is paid for exclusivity for the feature.

and it will only last a few weeks most likely before the torches and pitchforks come out


..........

and then


Dying Light 2 to offer the choice of ray tracing or 60fps with VRR on PS5 and Xbox Series X/S
https://www.vg247.com/dying-light-2-ray-tracing-60fps-vrr

so DXR is in the game on consoles
 
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Odd. But either way, it's coming in a patch. Who know why that happened to the PC version, because it doesn't make sense.
 
RTX only RayTracing is already dead. The only time a game is going to launch without DXR or Vulkan complaint RTing is if nVidia codes it for a developer (As is likely the case for Dying Light 2) or if a developer is paid for exclusivity for the feature.

Im curious about this is there a performance difference when enabling RTX vs DXR?
 
Driver UI? Sorry, don't play that. :p

ok Mr. plug and play :p


....

but Adrenalin works well and looks good has it's own afterburner like monitoring and over clocking built in

nvidia control panel looks like windows 3.0 crap and doesn't have the extras AMD has
 
Im curious about this is there a performance difference when enabling RTX vs DXR?

No idea. Not sure I've seen something that compares the performance of GeForce hardware on codes paths. Could be interesting.
 
Ya not a lot of games that have RT and probably fewer that enable both paths on the same nvidia gpu brand. Gonna suggest it to HU but Im sure they've thought of it.
 
Ya not a lot of games that have RT and probably fewer that enable both paths on the same nvidia gpu brand. Gonna suggest it to HU but Im sure they've thought of it.
I'd vote up the shite outta that comment if you posed it to them for the monthly QA session.
 
RTX is DXR. RTX is just Nvidias name for hardware acceleration of DXR (and companion features like DLSS).

Run Port Royal for performance comparison.
 
RTX is DXR. RTX is just Nvidias name for hardware acceleration of DXR (and companion features like DLSS).

Run Port Royal for performance comparison.

Also fair. Although it's still possible to code RTing in ways that will only work on nVidia hardware and not with Hardware the uses regular DXR or Vulkan.

P.S. I think Wolfinstien Youngblood is the last game where the RTing only works on nVidia hardware? I could be wrong on this though, but I don't see it available on my 6600XT.
 
DXR is the Microsoft software technology games use. RTX is the hardware accelerated technology Nvidia RTX GPU's use. Older Nvidia GPU's, like 1080ti, fall back to DXR software layer, like AMD GPU's.

Games like Cyberpunk were designed with RTX acceleration in mind because the effects are so damn taxing. It's pointless to run them without hardware acceleration. That and because Nv has their finger in the pie.. $$
 
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