The FSR Thread (Announcements & Discussion)

Really great stuff. It's good to see FSR 2.0 getting traction, both with official support and mods. We really are moving into a new era of graphics. Will be interesting to see what happens with the intel stuffs. And hopefully get some upscaling tech working on Quest as well.
 
Cool to get mods but there was some pop in in shadows and textures/trees in that last one.
 

https://www.techpowerup.com/review/chernobylite-fsr-2-0/

Seems like it's kinda broken right now. With almost all moving vegetation blurring and the developers forcing the highest sharpening level possible. Hopefully they fix it.

*late edit* Although it should be noted... DLSS also has no sharpness applied. Which honestly makes it look extremely soft and blurry. But at least that's partially fixable by applying sharpening driver side or through a free style shader.
 
Turns out Marvel Spider-Man has FSR 2. Currently out for reviewers, although it should be noted a patch will be released before release. But it's apparently mostly related to RayTracing.

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https://www.youtube.com/watch?v=qJnmWy83xIA

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https://www.youtube.com/watch?v=hQeMLWTu5ug

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https://www.youtube.com/watch?v=z8dDH29aWN8

Not looking as good as DLSS 2, but damned if it doesn't look good and a heck of allot better than the developers own IGTI .

** The uber late edit**
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https://www.youtube.com/watch?v=aF8NQ7hS60k
With Digital Foundries recommended settings a 6600XT can get a 60fps experience @ 1440p, RT on HIGH and FSR 2.0 to Quality. Damn Nixxes, fantastic work. This is super well optimized.
 
https://www.nexusmods.com/marvelsspidermanremastered/mods/683?tab=description

So the DLSS to FSR 2.0 mod has made it's way to Marvels Spider-Man Remastered. This is kinda interesting, as the game already has a native FSR 2.0 implementation. However, the thing that is kinda cool is that it lets you use DLAA as well.

I only managed to test the DLSS to FSR 2.0 portion so far. My initial impression of THAT part is that it is less stable in motion.. but might be looking better when still. I also noticed big arse motion trails on cars that reminded me of Cyberpunk. The DLAA portion likely doesn't have that issue though and will likely look better than the games native TAA.
 
How does the official version fare against the mod, did it manage to reign in the ghosting?

Initial impression...less ghosting and almost no break up during animations and cut scenes. Very welcome to see it officially in place
 
https://store.steampowered.com/news/app/548430/view/3362521604765350252

FSR 2.0 Support out now

Didn’t we just release support for FSR 1.0?
Well, yes, and now there is a brand new version supported in the game. We heard good things from a lot of you who used FSR 1.0 and DLSS in DRG, so we are excited to see what this new version can do in terms of performance. Early testing shows promising results.

We are also leaving FSR 1.0 in, so you can select between the two versions if you should have any compatibility issues or your setup benefits from a specific version. We truly are spoiled for choice when it comes to upscaling technology.

Check here for compatible graphics cards and other general FSR 2.0 details


That’s it for now - so until next time:
Rock and Stone!

With Love,
The Ghost Ship Crew

Don't own this, so I can't check it out. Apparently it's not well implemented, so here's waiting for em to patch it up.
 
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