acroig
Just another Troll
God of War now has FSR 2.0.
Oh good!
God of War now has FSR 2.0.
I love how nit-picky we have to be with these comparisons. Means we're in a good place.
Isn't god of war also a special case since FSR 2.0 isn't really supposed to be dx11 compatible?
Open source and hijacking the DLSS dll I can imagine the shenanigans already :3Cyberpunk 2077 Mod adds support for AMD FidelityFX Super Resolution 2.0
Well hot damn! Open-source ftw!
On the flipside, Gearbox absolutely botches implementing FSR 2 in Tiny Tina's Wonderlands.
https://www.techpowerup.com/review/tiny-tina-s-wonderlands-fsr-2-0/
Unpossible. Gearbox never botches anything.![]()
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Cyberpunk 2077 Mod adds support for AMD FidelityFX Super Resolution 2.0
Well hot damn! Open-source ftw!
EuroGamer.net - DF - Meet the modder who hacked AMD's new upscaling tech into Cyberpunk 2077 said:How did you develop the mod?
PotatoOfDoom: I initially started the mod a few weeks ago in anticipation of the FSR 2.0 open source release. The first steps were to get the game talk to my custom .dll and tell the game that it supports DLSS and report the available DLSS resolutions to the game by implementing the required interfaces. Then I wrote a small shader that just displays a blank red image. My goal was to use this as a base to verify that the DirectX parts of my code were working correctly. Then I just waited for the open source release. After AMD released the source code, I immediately replaced my test code with FSR 2.0. I expected to work on it for several days, but was pleasantly surprised that it only took me a few hours to integrate. I used debuggers like x64dbg and reverse engineering software like IDA and Ghidra to find the specifics of the DLSS behavior in the game code. Also, for debugging the buffers, RenderDoc was incredibly helpful.