Red Dead Redemption 2

And if you need a performance bump, could always run it Windowed at a slightly lower resolution and use FSR with Magpie or the Lossless Scaling app.


I tried windowed with Cyberpunk and the window is way too small versus the native 24 inch 1080p monitor.Of course if i missed something please let me know.

Lossless scaling app -- what is this app do ?
 
I tried windowed with Cyberpunk and the window is way too small versus the native 24 inch 1080p monitor.Of course if i missed something please let me know.

Lossless scaling app -- what is this app do ?

The Lossless scaling app (and Magpie, which is free but a little harder to use) lets you full screen a windowed one and upscale it using AMD's FSR tech. So you could make a custom resolution of say 1478x832, run it windowed and it could upscale it to 1920x1080 and try to keep it looking close to 1920x1080 using FSR. So you gain a speed bump because it's rendering at 1478x832.

I picked that custom resolution in this case, because it would be about 77% of 1920x1080. Or I think roughly about the same as using AMD's Ultra Quality if FSR was supported natively? You could also use a more common resolution like 1600x900, which would look nicer, but less of a speed bump :)

It works better with higher resolutions, but it's a thought. Also because the FSR is being done as a post process the FPS bump isn't as nice as when it's built in and it will upscale stuff a native implementation wouldn't(like the HUD, UI etc etc)

This guy is using it at 4k in RDR2. But you get the idea.
[yt]-ABvD8S4oiw[/yt]
 
I tried this out again last night with my GTX 1080. Max settings at 1440. Was running at 30 FPS or something. Turned it off, went to bed crying.
 
As you should, you should have upgraded a loooong time ago. :bleh:

There are two positives here ....
1st He kept it for so long that he got so much value for the money on his gtx1080
2nd If he sells the card he may get the money back on the initial purchase or even more...

It's not so bad really :)
 
Well yes... Because it's not the native resolution. This is part of the reason why scalers started getting more popular. Because usually a displays scaler blows.

Also really old thread. It's from 2017.
 
Well yes... Because it's not the native resolution. This is part of the reason why scalers started getting more popular. Because usually a displays scaler blows.

Also really old thread. It's from 2017.

Well ... because i have been so much on a 1080p monitor i didn't need a scaler much.A couple of years ago i discovered VSR.I didn't need a downscaller.
 
I have. 1600x900, or 900p, was a common go to for me. Looked far from great, but depending on the game-type it was acceptable.

With FSR 900p looks pretty good upscaled to 1080p. You can see some screen shots I posted using Mafia over here. Wider aspect ratio of course and it doesn't look as good a native, but it does look pretty damn great :)
 
I will play RDR2 for the graphics mostly now.I would not accept less than high settings.If the FPS will be bad i would postpone the playing of the until i buy a new GPU.No less than 1080p native...
 
I will play RDR2 for the graphics mostly now.I would not accept less than high settings.If the FPS will be bad i would postpone the playing of the until i buy a new GPU.No less than 1080p native...

I'd consider it so long as the lower setting still look great or I could FSR or DLSS to get the frame rate playably high enough. Especially with DLSS, as I think it looks pretty great. With FSR I would want to be really close to native as it's mostly an outdoor game with lots of big draw distances and fine details.

Sadly I can't bring myself to purchase RDR2 as I already own it on PS4 and always have a hard time getting into it. So @ like $50 bux I can't justify it just to test out. Otherwise I'd post some screens shots of how FSR looks in RDR2 @ 900p using FSR through Lossless Scaling App.
 
I'd consider it so long as the lower setting still look great or I could FSR or DLSS to get the frame rate playably high enough. Especially with DLSS, as I think it looks pretty great. With FSR I would want to be really close to native as it's mostly an outdoor game with lots of big draw distances and fine details.

Sadly I can't bring myself to purchase RDR2 as I already own it on PS4 and always have a hard time getting into it. So @ like $50 bux I can't justify it just to test out. Otherwise I'd post some screens shots of how FSR looks in RDR2 @ 900p using FSR through Lossless Scaling App.

Medium details are not acceptable for me.I saw the HU video.FSR just ... maybe.I haven't tested it.I am not desperate enough to play such a gorgeous game with all sliders at medium.I can accept some volumetric clouds or shadows turned down.
Btw on EPIC store there is a sale for Helloween.RDR2 is included.Also you can discount it more with EPic 10$ coupon by signing to the newsletter.The price after all discounts may be around 40$
 
Ok encountered 2 weird things. One I can't get a FPS counter to work and oddly RDR2 seems to zoom the FOV when changing resolutions :hmm:. But here's a set of comparison shots using the first person view point.

3840x1080 - Native
GNE5YBf.jpg


3200x900 - FSR through Lossless Scaling
Cu1UmR4.jpg


2956x832 - FSR through Lossless Scaling
r8MuTIl.jpg


Thanks to a special person for the access so I could snap some screen shots ;)

*EDIT* Posted more screens over in the FSR thread.
https://rage3d.com/board/showthread.php?t=34052720&page=3
 
Back
Top