It stll comes down to what speed and resolution can you realistically play at as well. If the Nvidia cards end up running games slower, then it doesn't really matter how pretty the wall textures are, as long as they are at an acceptable level.
So, how many games that arn't a shooter use textures that big? When it comes down to it, performance while playing is more important, isn't it? Even if there are certain cases that MAY use textures bigger than 2048x2048, how many of these are there? Seriously, a total of what, 8 levels worth of a shooter isn't worth making an issue of this IMO. Now, if games were comming OUT that needed or supported those bigger textures, AND they were game-play critical, that would be one thing, but that's not the case here. When playing, do you stare at the walls, or are you too busy to really care?
So, how many games that arn't a shooter use textures that big? When it comes down to it, performance while playing is more important, isn't it? Even if there are certain cases that MAY use textures bigger than 2048x2048, how many of these are there? Seriously, a total of what, 8 levels worth of a shooter isn't worth making an issue of this IMO. Now, if games were comming OUT that needed or supported those bigger textures, AND they were game-play critical, that would be one thing, but that's not the case here. When playing, do you stare at the walls, or are you too busy to really care?