DarkSithPro said:http://www.hardocp.com/image.html?image=MTA3NjQ2MTYyOXFXeHZsU2Q3Q0xfN181X2wuanBn
The engine reports ATI cards can only do 2048x2048, but Nvidia FX can do 4092x4096. What does this mean for textures in games such as Far Cry? Is 2048 good enough?
tEd said:the most use of such high res textures is to use as a render target to simulate Super-Sampling AA. Silent hill3 and beyond good and evil does that maybe some more.
Daniel Vogel (Epic-employee) meant that some UT2003-maps contain some 2048x2048 textures.OpenGL guy said:I've not seen a single game use a 2048x2048 texture.
TheMonkeyBoyz said:What is this super sampling I hear of?
Is it just a totally high-end version of regular AA that we use with the Radeon line
or something? 4x AA is not good quality in comparison?
Just askin'...
Thanks
OpenGL guy said:I've not seen a single game use a 2048x2048 texture.
TheMonkeyBoyz said:You mean 4096x4096, not 4092x4096, right?
Heck, I did not know anyone actually used textures larger than 512x512 or maybe
1024x1024. Didn't Diakatana use 256x256?
I have to admit, the textures in the full game of UT2003 do look pretty impressive.
The demo had low-quality textures, but the full game seemed to rock.
What texture size has UT2003 been using?
m$-MaNiAC said:BTW. Does anybody know were to find those Q3 S3TC levels again... i have lost them, and would like to have them again.
m$-MaNiAC said:Will the R420 support 4096x4096 or higher?
I played Unreal & Quake3 S3TC levels, and those textures were 8192x8192... is not possible to use S3TC with the PS/2 emulators?
BTW. Does anybody know were to find those Q3 S3TC levels again... i have lost them, and would like to have them again.
m$-MaNiAC said:They used compression... ' TheMonkeyBoyz'