Path of Exile (Free Action RPG)

Probably done the chaos recipe a couple hundred times this league so far. Regardless of what elitists say (waste of time, inefficient etc) I think it's great for casual or new players to the game, or even experienced players at the start of a league.
 
oh yeah definitely, i do it for ages with my first character each league,. only really stop when i feel it starts to slow me down
 
Shaper down.

C9PLFO2.jpg


First time killing him in Legion, must have been my easiest shaper kill to date. Estimated I was doing somewhere around 2-3 mil dps. (PoB doesn't support Impale and some of the new ascendancy changes yet)
 
So the melee rework. I watched the dev video on it which looked good, but that's probably low tier gear.
And given how much PoE loves attack/cast speed which is my main problem with the game as it turns combat into 50aps effects diarrhea, has anything changed on that front?

It's hard to explain, but too much speed detracts from the 'visual flow' of the game since the animations never have a chance to be properly showcased.
I prefer a Pogo stick, while PoE is more of a power drill.
 
Well, you don't have to go with speed. They added a lot of new physical multiplier supports, etc. The Sand stance adds a fair amount of survivability as it blinds people at close range so killing things instantly isn't as necessary. New aoe radius attacks mean you don't need spells for certain things, which is a huge boon (curse on hit?) Better armor support with guard skills make it not a lost cause.


Overall a good rework. Basic legion mechanics are ok and at least don't require you to play an entirely different minigame that takes you out of the normal flow. Haven't gotten the shards yet.
 
League's winding down, decided to throw some currency at a couple bases in my stash, crafted this 665 dps bad boy.
u2W1sGK.jpg


Hillock qualitied it myself. Took about 300 alts to hit T1 hybrid. Then 2 annuls, 1 regal, 222 fus to 6L, 2ex for multimod, 1ex for phys%, 1ex for attack speed, and a few chaos for the flat phys, accuracy+quality.

Don't even use axes, it's just sitting in my stash. Don't know if I want to sell it or maybe respec a bit to have some fun with it.
 
Last edited:
Finished another Vaal Axe craft earlier today, works out to about 730 dps (with fortify multiplier).
l4zKTot.jpg


Already respecced into axes and bought a watchers eye +2 impale hits for 9ex, planning on having some fun with this.
 
Last edited:
Lucky drop!! A free 9 exalts is a free 9 exalts!
Sorry, meant I bought one for 9ex, my bad. Fixed the phrasing. Uber elder never dropped a jewel for me, only red/yellow elders did and they never had decent stats on them. (the drop chance for a jewel from Uber Elder is 1 in 9, and I rarely do Uber, maybe once a league with a carry)

Edit: Just hit 3 white sockets first try at the Vorici syndicate bench on that axe, might be handy in the future.
 
Last edited:
If its getting stale
Never said that, in fact the gameplay is still quite fun. It's the surrounding aspects which drag down the overall experience. Here's a few examples:

(1) Trade - it's a nightmare and that's putting it kindly.
(2) 1-Shot gameplay design – the end game is binary; you are either alive or dead
(3) Allow pets to pick up currency (give everyone a free pet)
(4) Increase the inventory size.
(5)a - Increase the minimum distance your character has to be from loot to pick it up.
b - When you pick up one item type, for example 1 wisdom scroll, you should pick up all automatically within a radius of your character
c - Loot should automatically clump together, so for example instead of seeing 10 orbs of transmutation scattered around a small area, you just see one “10x orb of transmutation”.
(6) Pull the camera back.
(7) Make the lab optional.
(8) Base movement speed should be increased, to maybe 150% of what it is now
(9) XP lost on death should be tweaked at L98 or somewhere around that level.
(10) League content should be more thoroughly tested before being release.


PoE is still an awesome game with fun gameplay and the best ARPG out there, I’d still recommend to someone looking for an ARPG to play as many of the issues only tend to crop up at end game for players pushing into high levels or difficult content. The game could definitely use some QoL improvements.
 
Last edited:
Hmm, i agree with points 1 and 2, and would love it if the camera was pulled back some, the view it gets pulled back to at some areas in the campaign in a breath of fresh air for that moment you get it.

I agree the lab can be rough, and would be nice if those dramatic gameplay options were in an easier form to get, like the gods powers, but im fine with the lab as is. Unless i'm solely reliant on only life and life leech ive never had an issue with uber lab traps. My only concern with the lab is getting disconnected or lag spikes.

every 4 months on each league would be nice, but i dont really agree with most of your other points. I dont really disagree with them, just dont think they are that necessary either.
 
EYimO8i.jpg


Just did my first Shaper in metamorph league, they quadrupled his life (to something like 75 million I think) so I was interested to see how the fight would go. The phases were slightly longer but my current character does very decent DPS so it wasn't problematic.

Everything he drops now has value, as the fight is rare to get to with the new atlas. He did drop these boots,
P3YBVQ1.jpg


which I promptly annuled hoping to hit a suffix,
BefREqi.png


which I did so I could put a second life mod on it. Cool.
YgfqFnf.jpg
 
Reinstalled this to wash the Diablo 3 off myself. First time I played it was short, I had a good impression but was looking for more traditional fantasy. This time, playing a bit longer and coming straight from that cartoonish, soulless chore, I really appreciate and respect it as a showcase for Blizzard of what could have been if they made a proper game. It's really funny how PoE, with it's Maori Roman sth sth kiwi of death setting, manages to nail that classic Diablo vibe so much better than the pseudo gothic 3rd.

The mood is so great that, despite owning everything because of the much too easy beginning, the dungeons are still unnerving. This is a serious nostalgia ride for me, haven't felt that since first Diablo. I don't even care for efficiency, ie don't pick movement and attack speed, don't go for dashes, teleports etc etc because it doesn't fit the idea of my marauder. I just bludgeon things and soak in the graphics, music and world.

What I don't like is the free to play aspect, I like to own games and F2P with the constant change, there's always a risk of a bad one. I don't even care for playing this with other people, prefer the atmosphere of desolation in those murky places. That might change later though ofc, when I learn the system etc. Another thing is, the checkpoint system, how being killed you respawn but the creatures are dead/ injured just like you left them, I die a little inside each time when it happens. I await the XP punishment that comes later but am not sure if that's going to be enough. It bothers me to the point that I'm really considering playing a HC character in order to preserve the enjoyment of the first playthrough of a campaign, I know that in H&S there's that stupid trend of how you have to play the game 11 times to get to the core but this seems to good to just mindlessly run through.

Anyway, game is glorious and I'm hooked atm, and I'm not even a fan of H&S ARPGs.
 
Last edited:
Forget to mention another thing I love about it - no respec everytime, everywhere. I find free respec gamey and cheap, everyone has the same guy with same abilities (except for loot ofc but that also evens out at some point), it sucks character out of the character really. I prefer to create a char and stick with it, mistakes and all, for me it's further playthroughs where you game the system in RPGs.

Another thing is how the skill tree is a game in itself, it's just fun to browse it for plans and ideas. It's quite a win to leave classes open, in general I lean towards marauder necromancer atm but who knows.

Played D3 for a while in couch coop, feels like playing looney toons after PoE. It's also clunky as f, not sure what people mean saying it's so fluid etc.
 
Last edited:
Forget to mention another thing I love about it - no respec everytime, everywhere. I find free respec gamey and cheap, everyone has the same guy with same abilities (except for loot ofc but that also evens out at some point), it sucks character out of the character really. I prefer to create a char and stick with it, mistakes and all, for me it's further playthroughs where you game the system in RPGs.

Though you'll get the respec the next time they change things. Will be interesting to see what they do with PoE 2.
 
Yes, that's just a pathology of F2Ps. I'd gladly pay for an offline module that I don't have to update tbh.

I have a lot to play before PoE 2 thankfuly, looks good though. Playing now drunk as f btw heh.
 
Started a HC character for delirium. It was great to watch every step, plan every approach and try to dodge every attack, but then I got killled by a desync creepier that those face your nightmares fights. Trying lockstep but it's a stutterfest, not sure if HC is for me atm heh.
 
Back
Top