Last week, the Halo Infinite development team announced that it was walking back a years-old pledge to support split-screen co-op for the game's campaign mode. The feature had been delayed multiple times before being tossed into the bin, and the decision dashed the hopes of anyone who hoped to enjoy the game's campaign with at least one friend on a single screen.
Within days, fans suggested that the feature had been working on Xbox consoles all along, albeit via a glitch—which, as of press time, has yet to be patched on Halo Infinite's retail version on Xbox consoles. Following reports and videos of the exploit, a team of gaming analysts confirmed via hours of campaign testing that Halo Infinite's split-screen mode is functional—enough so that we're left scratching our heads as to what the heck is going on at Xbox.
The plot thickens in the Halo Infinite spilt-screen story. ...
Halo is such an enormous game to work on. You've got regular multiplayer in all its shapes and forms; you've got the single player gameplay; you've got the vast universe full of existing lore; you've got the creative side with Forge and you've got the technical challenges in splitscreen. And I don't think Halo fans, myself included, would ever be happy if a Halo title didn't release with all these elements in top condition.
I'd like it if they made the ingame story telling better, right now it feels like you are missing too much stuff if you don't give a **** about the extended halo universe.
I haven't finished Halo Infinite's campaign yet, but so far what I understand from the story is:
- Master Chief looks at the map and clicks on a random point he hasn't been to. There's a paragraph of text about it, but he's not the kind of space-soldier who would bother to read it.
- Chief follows the waypoint to that place, either by driving a jeep or by harpoon-climbing over a mountain.
- He storms into an enemy of encampment, throwing grenades or exploding barrels, kills all of the aliens, before some human soldiers spawn in from nowhere and tell him how awesome he is.
- Cortana blabbers some nonsense about aliens he's never heard of, before Master Chief randomly chooses another dot from the map.
- Sometimes these battles happen at small campsites, and sometimes they're in large fortified bases... Master Chief never really knows what kind of fight he's heading into, but it doesn't matter much because he enjoys them and they always end basically the same way.
- Sometimes after murdering all the aliens, Master Chief gets some kind of item or power-up, but he doesn't pay much attention or think about what that thing he just got does. He just chooses another waypoint at random and heads off for another fight. It's a good day to be a super-soldier.
So far I give the story a 10/10
The game was only released in late December 2021, and it had quite a few performance issues, to boot. That was just the tip of the iceberg, anyway, as 343 Industries had to make massive cuts (two-thirds, according to reports) to ship the game, and some core features like Forge mode and co-op campaign still haven't been added to Halo Infinite.
It's, therefore, not that surprising to hear a new rumor from Jeremy Penter (ACG) about 343i choosing to abandon the Slipspace Engine in favor of Epic's Unreal Engine.
For his part, Jez Corden could not corroborate but did say it is likely. He also noted that Director of Engineering David Berger has recently left the company.
The first Halo game to use Unreal Engine could therefore be Tatanka, in development at Certain Affinity and rumored to be inspired by the Battle Royale genre.
Developer claims ‘many’ studios are asking Xbox to drop mandatory Series S compatibility
I kind of expected this to happen, just maybe not so quickly.
This machine is going to become irrelevant very quickly unfortunately.
https://n4g.com/news/2515532/develo...xbox-to-drop-mandatory-series-s-compatibility
Hi can they help you
Get $10,000, and I'll give you a step-by-step plan to work from home for a few hours a day.
Get start worke
Register here to get gifts and profits