Nvidia RTX DLSS/Ray Tracing Discussion

Portal RTX coming December 8th 2022 includes DLSS3
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https://www.nvidia.com/en-us/geforce...le-december-8/
 
I get why they changed the visual look of the game, to try and make all the looks pop more... but I hope some one does a texture pack to make it look more like the original.
 
I saw Batman Arkham Knight with RTX. How do I download a mod that allows for that?

Same with GTA 5. Really want to try these games with RT.
 
There are no real RT mod's for Arkham Knight or GTA 5. The best you can do is the ReShade or FreeStyle stuff to do things like SSRTGI (Screen Space Ray Traced Global Illumination).
 
As of DLSS 2.5.1 NV will disable inbuilt DLSS sharpening and pushing for it to be applied via NIS.

Which is awesome really. Not that NIS is a great sharpening filter, but it's a big step in the right direction :)
 
It is a shame that a game being sponsored by AMD means worse IQ due to them blocking all other upscaling methods.

I'm glad that the IQ hit isn't that bad at 4K though, so I'm personally not that affected by it, but it still sucks that AMD has resorted to NV-like methods.
 
There's a curious option in Space Marine 2, where you can set DLSS/ FSR to native, and says it uses only the temporal antialiasing component of the selected upscaling algorithm:


I'm not aware of such option avilable anywhere else, though I rather avoid upscalers. Anyway, seems weird if so, why not offer it everywhere if a dev can just add it like that. Also, seems a great opportunity for testing and IQ analysis.
 
There's a curious option in Space Marine 2, where you can set DLSS/ FSR to native, and says it uses only the temporal antialiasing component of the selected upscaling algorithm:


I'm not aware of such option avilable anywhere else, though I rather avoid upscalers. Anyway, seems weird if so, why not offer it everywhere if a dev can just add it like that. Also, seems a great opportunity for testing and IQ analysis.

Yeah this started to become a thing awhile back. For the offical implementations.... DLSS's version is called "DLAA" and FSR and XeSS version is called "Native AA". You technically could already do it through overrides and 3rd party apps before this. Developers could also already do it with FSR2 by implementing it manually (I think the last couple Yakuza/Like a Dragon games did this. The "Custom" AA method being a tweaked version of FSR2 running at Native Resolution)
 
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