New Official ATI OpenGL Driver

That Tribes 2 problem only happens on the older (R100) Radeons (I think). That might be why no-one said they were also experiencing it. It goes away if you turn on interior textured fog - but at a performance cost.

You might as well give the new OpenGL a try yourself and see if it does it with this one. Just keep a copy of your existing 'Atioglxx.dll' and stick the new one in place of it. If it's no good, just go back to the 6025 OpenGL file.
 
Rik said:
That Tribes 2 problem only happens on the older (R100) Radeons (I think). That might be why no-one said they were also experiencing it. It goes away if you turn on interior textured fog - but at a performance cost.

You might as well give the new OpenGL a try yourself and see if it does it with this one. Just keep a copy of your existing 'Atioglxx.dll' and stick the new one in place of it. If it's no good, just go back to the 6025 OpenGL file.

Ömm... Turning on interior textured fog should that t2 won't crash in ogl mode? Because in my case it crashes all the time I try to play it with ogl... Usually I can be at the game state only for a few seconds, sometimes a little longer and sometimes the game crashes already in the start menus when ogl is on. Well I'lll try that interior textured fog thing on, but don't believe that it'll help because the game sometimes crashes in the menus already as I just said...
 
Like promised here the results with the latest OmegaPlutonium XK1071a driver...hope it's of interest for someone...

XK1071a (original, with texture failures)
GLMark: 58.6 (135/31)
GLXP: 5755
3DMark: 8184

with OpenGL patch (textures o.k.):
GLMark: 58.3 (142/32)
GLXP: 5979

This is exactly the same result as with the X43. I think I'll keep the latest XK1071a driver....the 3DMark (DirectX) is a bit lower, but it's a synthetic one and I prefer stability.
 
MMAACC said:
Like promised here the results with the latest OmegaPlutonium XK1071a driver...hope it's of interest for someone...

XK1071a (original, with texture failures)
GLMark: 58.6 (135/31)
GLXP: 5755
3DMark: 8184

with OpenGL patch (textures o.k.):
GLMark: 58.3 (142/32)
GLXP: 5979

This is exactly the same result as with the X43. I think I'll keep the latest XK1071a driver....the 3DMark (DirectX) is a bit lower, but it's a synthetic one and I prefer stability.

Ahem ;) , You might want to run the 3D Mark a few times before you stick to the result. 3D Mark use DirectX and that should not be affected by a different OpenGL :D

How is this OpenGL update affecting the Ice Park level in MOHAA?
 
so if now i ticked the Performance Tab for OpenGL .. it should improve my performance in gaming ? should i configure any of the options that the Performance ticked for me ?

e.g .. Enable KTX buffer / Enable Page Flipping / Convert 32 Bit Textures to 16 Bit ? should i tick them or untick ? any do i need to tick any other settings like Force 16 Bit Z-buffer and Wait for V-Sync ?

sorry i am a n00b in such stuffs .. will appreciate u guys help .. :)
 
MMAACC said:
Jens, that's why I did only one 3DMark run and just put it in as reference :p ...

woot .. i am in SG too ! :D

someone pls give me some advice on the questions i listed above this reply .. thanks .. ;)
 
I'll run a test and let you know what i get

3D Mark before the driver update is 2,917 with an AIW 7500 Radeon 64MB

No hacks or overclocking just stock.

Lol
 
Quake 3 jumped up 4 frames per second in Win2K for me. That's the biggest jump I've seen in one step for ATI's drivers. And the stupid banding in JKII's fog effects is gone. Pretty sweet. I'm impressed. Hopefully ATI can keep it up.
 
@DJLunacy

Your result is just an inaccuracy of the measurement, no result of the update. This patch only affects the OpenGL functionality, not DirectX. And DirectX is used by 3DMark. To see a difference, you should run either some OpenGL games (RTCW I think) or benchmarks like Vulpine GLMark or GL Excess.
 
err0r-x said:
so if now i ticked the Performance Tab for OpenGL .. it should improve my performance in gaming ? should i configure any of the options that the Performance ticked for me ?

e.g .. Enable KTX buffer / Enable Page Flipping / Convert 32 Bit Textures to 16 Bit ? should i tick them or untick ? any do i need to tick any other settings like Force 16 Bit Z-buffer and Wait for V-Sync ?

sorry i am a n00b in such stuffs .. will appreciate u guys help .. :)

anyone can offer any advice for the above ? :rolleyes:
 
hypodermic said:


Ömm... Turning on interior textured fog should that t2 won't crash in ogl mode? Because in my case it crashes all the time I try to play it with ogl... Usually I can be at the game state only for a few seconds, sometimes a little longer and sometimes the game crashes already in the start menus when ogl is on. Well I'lll try that interior textured fog thing on, but don't believe that it'll help because the game sometimes crashes in the menus already as I just said...

Sorry, Hypodermic... I didn't see your post on the last page. I thought you were referring to the 'messed-up polygons' issue loads of people had after the 6025 drivers. The 'interior textured fog' only really helps with that.

I'm not sure about the crashing, I only really got that in Tribes 2 when my computer got too hot. Also I think that last patch for the game didn't help much either.
 
Tribes2

Tribes2

Hypopdermic, the problem with T2 must be at you.. i play tribes2 too, and it works with all driver, in both d3d and opengl. No crashes.
BUT, the FPS is really slow, below my old GTS's performance. Sometimes drops to 10-30 and max at 50.

And now, ATI comes with new opengl driver (TADAMMM, how kings we are at ATI yeah.. after many weeks they could only release an OpenGL driver?.. if this goes forward so, we will get only one file updated in the driver every 6months..) GLexcess, and dronezmark went up by some FPS, and Tribes2 only runs in 16bit mode.
I can set everything to 32bit, all the graphics are still in 16bit.

Good work ATI! 1 step forward, one back.
 
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