New Official ATI OpenGL Driver

This new OpenGL driver seemed to have fixed the cheesy colour banding that ruined the look of the fog in games. Before, it looked the the palette was too low to handle fog, and the fog came out looking like un-dithered 16bit color or worse. Now it looks proper, all the same color, and hardly noticeable banding.

This is on an original Radeon, I don't know if it applies to the 8500s.
 
Could somebody check on something with this new OpenGL fix for me...

Could somebody check on something with this new OpenGL fix for me...

Could somebody please run TRIBES 2 under OpenGL with the Win2K 6071's + this fix? Under OpenGL, as I have reported before, the game suffers extreme texture corruption/distortion under the last 2 new drivers and I'm wondering if ATi fixed this problem among the others it fixed with this fix. If so, I can change up my drivers and finally be current with everybody else (I'm running the 6025's right now cause they're the only driver that has all my games currently installed working properly [QIIIA/RA3/QIIIUT/NSCO/UT/SS/DiabloII/T2]) with the exception of HL but that's okay). Using a Radeon 64DDR VIVO SE BTW. I am out!
 
Type-G said:
This new OpenGL driver seemed to have fixed the cheesy colour banding that ruined the look of the fog in games. Before, it looked the the palette was too low to handle fog, and the fog came out looking like un-dithered 16bit color or worse. Now it looks proper, all the same color, and hardly noticeable banding.

Ah, that is great. Jedi Knight 2 had serious troubles regarding this, SoF2 is also experiencing the same thing. I had to turn of fog completely when I played SoF2, this means I can turn it back on... :)
 
Re: Could somebody please run TRIBES 2 under OpenGL with the Win2K 6071's + this fix?

I have played Tribes 2 using the last two driver releases without any noticeable texture problems.

AKA Sgt. Hulka
 
damn, i think they took it off the site, because its not downloading now. someone plz mirror it??
 
@LukaR

Are there still problems with the alien morphing texture and the glass in the windows in Vulpine GL Mark like in the 6071 or is that working properly now??? Maybe I give it a try...right now I'm using 6043 because of those issues...


Everything is cool, no any issues...
 
WIN XP & ME results for GL 3140

WIN XP & ME results for GL 3140

Ostsol said:
I went up 300 GLExcess points. I didn't bench with the original 9031 drivers, though, so I don't know how this compares to them. The last time I ran GLExcess was with the 9026 drivers. B]

<snip>
It's always difficult compare!
AFAIK this GL fix for SOFII is an OGL 1.2/1.3 interim fix.
You're talking about Win98/SE/ME I guess from 9031.
I've run multiple tests on the new OpenGl driver updates with a cold reboot between each change.
The Win98SE/ME results turned out as exactly the same.
(Note hardware in sig). But there are less colour banding ( partic. blue over-colouing).
Some of the speed improvemts where offset by minor deformations in Vulpine 1.1p Crypt test (around the lights).

After 3 tests before and after: (I'll skip the the Win98SE/ME as they're achemdic these days); atioglxx.dll (v.3064)
ATI official .6071 for Win2k/XP
GL XS 1.1a = 5638
Vulpine GLMark 1.1: = 59.0

Another 3 tests each with atioglx.dll (v.3140)
GL XS 1.1a = 5639
Vulpine GLMark 1.1: = 59.2

It would appear that this is a pure OpenGL bug fix (there have been many recent OGL fixes for linux/DRI for Radeon) and there's feedback going on. Not since the days of Matrox and the G400 all puropse 3D chipset have I seen this quick turnaround ona game fix (SOFII). Also a separate OpenGL patch.
Bad news - this normally marks the end of a chips line when OpenGL overtakes DirectX Improvemts.
 
Re: 6071

Re: 6071

Glutzie said:
What am I missing here? I have 6071 drivers.

???

Read from the top.....but the Open GL driver in the 6071 is older then the new patch, including a newer Open GL driver, so go get it :D
 
I got a 300 point increase in glExcess (from 5609 to 5902 :eek: !), and some scenes, like scene 10, were significantly faster with doubled minimum framerates! Hmmm... tasty.

Flanger
 
for the 2 guys that asked about tribes.......

i just installed tribes 2 today and experienced no texture corruption. i'd max out everything in the game....this is with the fix.....try ur luck guys...later
 
looking good

looking good

i would like to say ATI is doing things right these days. There driver support is awesome. I think all the bad habits of the past are now gone and NV can only catch up to the new king of drivers...ATI!!!
 
Runs great. I'm trying some combinations...right now the Plutonium X43 with the OpenGL patch:
GLMark1.1p: 58.3
GLXP1.1a: 5979
3DMark2001SE: 8336

And the best...no more texture problems :cool:

...to be continued with the Omega1071a results :)
 
Hope this will help to my Tribes 2 problem... It always crashes with OpenGL so I just can't play it, because with d3d it's sooo slow. :(
 
O.k., next test results with the original 6071 reference driver.

original (with texture failures)
GLMark: 58.4 (135/32)
GLXP: 5914
3DMark: 8349

with OpenGL patch (textures o.k.):
GLMark: 46 (strange drop in the fps rate, now only 61/29)
GLXP: 5969
 
Just installed'em

Just installed'em

i just installed the patch haven't tried anything out yet but hope the smoke looks better in sof II
 
The patch does not fix the slow speed in the snowy maps in Medal of Honour: Allied Assault when texture detail is set for 'high' instead of 'medium' in the video settings control panel.

I did note the drivers 'default' settings change stuff.

They change the level of detail towards fuzzy from sharp, and turn off texture compression. I manually moved it back towards sharp and turned texture compression back on. Why wouldn't I want to have both?
 
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