not much diff here
not much diff here
DISPLAY
Platform Radeon 8500 / LE (Omega/Plutonium X1.0.71)
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 7452
Game 1 - Car Chase - Low Detail 105.1 fps
Game 1 - Car Chase - High Detail 42.7 fps
Game 2 - Dragothic - Low Detail 132.3 fps
Game 2 - Dragothic - High Detail 76.7 fps
Game 3 - Lobby - Low Detail 103.6 fps
Game 3 - Lobby - High Detail 50.2 fps
Game 4 - Nature 32.4 fps
Fill Rate (Single-Texturing) 810.7 MTexels/s
Fill Rate (Multi-Texturing) 1805.3 MTexels/s
High Polygon Count (1 Light) 36.0 MTriangles/s
High Polygon Count (8 Lights) 9.6 MTriangles/s
Environment Bump Mapping 67.9 fps
DOT3 Bump Mapping 64.3 fps
Vertex Shader 60.7 fps
Pixel Shader 60.4 fps
Point Sprites 27.9 MSprites/s
SYSTEM INFO
System Info Version 2.0
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family Palomino
Internal Clock 1.30GHz
Internal Clock Maximum 1.30GHz
External Clock 133MHz
Socket Designation Socket A
Type Central
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version Model 6, Stepping 2
CPUID 0x00000662
DISPLAY
Platform R8500
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 7466
Game 1 - Car Chase - Low Detail 106.2 fps
Game 1 - Car Chase - High Detail 42.8 fps
Game 2 - Dragothic - Low Detail 132.4 fps
Game 2 - Dragothic - High Detail 76.5 fps
Game 3 - Lobby - Low Detail 104.3 fps
Game 3 - Lobby - High Detail 50.2 fps
Game 4 - Nature 32.4 fps
Fill Rate (Single-Texturing) 811.9 MTexels/s
Fill Rate (Multi-Texturing) 1805.3 MTexels/s
High Polygon Count (1 Light) 35.9 MTriangles/s
High Polygon Count (8 Lights) 9.6 MTriangles/s
Environment Bump Mapping 67.8 fps
DOT3 Bump Mapping 64.4 fps
Vertex Shader 60.8 fps
Pixel Shader 60.6 fps
Point Sprites 27.9 MSprites/s
SYSTEM INFO
System Info Version 2.0
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family Palomino
Internal Clock 1.30GHz
Internal Clock Maximum 1.30GHz
External Clock 133MHz
Socket Designation Socket A
Type Central
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version Model 6, Stepping 2
CPUID 0x00000662
No change in fps for Quake3.
no weird stuff, have all the the taps in display properties. update driver via device manager w/out uninstalling old drivers.
cheers
