The following benches were run under my current system, which is:
AthlonXP 1800+ running at 1.61ghz (140mhz FSB)
256MB Crucial PC2100 @ 140mhz CAS2
128MB ATi Radeon 8500LE @ 275/275 (running non LE BIOS)
on a Soyo K7V Dragon+ (KT266A)
The benches were run on my current install of Windows XP, which was installed on April 19th. Upon uninstalling the 6071's and installing the 6093's I was presented with no ATi display tabs in the advanced properties, and lots of problems getting my primary monitor to switch resolutions and refresh rates. I don't attribute these problems to the new drivers, they are probably a result of a fubarred r3dtweak install I had on the machine a month ago and havent managed to get rid of. I plan on reformatting today and hopefully things will be peachy again.
System stats as reported by 3DMark 2001SE
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer
Mobo Model VT8366-8233
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1610 MHz
FSB 140 MHz
Memory 256 MB
Graphics Chipset ATI Radeon 8500
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark 2001SE running under driver 6071 XP
3DMark Score 9063 3D marks
Game 1 Car Chase - Low Detail 132.7 FPS
Game 1 Car Chase - High Detail 50.8 FPS
Game 2 Dragothic - Low Detail 154.9 FPS
Game 2 Dragothic - High Detail 83.5 FPS
Game 3 Lobby - Low Detail 130.1 FPS
Game 3 Lobby - High Detail 59.4 FPS
Game 4 Nature 50.8 FPS
Fill Rate (Single-Texturing) 847.7 MTexels/s
Fill Rate (Multi-Texturing) 2048.6 MTexels/s
High Polygon Count (1 light) 37.7 MTriangels/s
High Polygon Count (8 lights) 9.7 MTriangels/s
Environment Bump Mapping 116.4 FPS
DOT3 Bump Mapping 95.7 FPS
Vertex Shader 91.9 FPS
Pixel Shader 106.3 FPS
Advanced Pixel Shader 82.2 FPS
Point Sprite 29.7 MSprites/s
3DMark 2001SE running under driver 6093 XP
3DMark Score 9346 3D marks
Game 1 Car Chase - Low Detail 136.5 FPS
Game 1 Car Chase - High Detail 51.0 FPS
Game 2 Dragothic - Low Detail 162.7 FPS
Game 2 Dragothic - High Detail 86.9 FPS
Game 3 Lobby - Low Detail 132.3 FPS
Game 3 Lobby - High Detail 60.0 FPS
Game 4 Nature 53.6 FPS
Fill Rate (Single-Texturing) 904.6 MTexels/s
Fill Rate (Multi-Texturing) 2203.6 MTexels/s
High Polygon Count (1 light) 39.3 MTriangels/s
High Polygon Count (8 lights) 10.4 MTriangels/s
Environment Bump Mapping 123.5 FPS
DOT3 Bump Mapping 100.7 FPS
Vertex Shader 97.9 FPS
Pixel Shader 113.3 FPS
Advanced Pixel Shader 87.8 FPS
Point Sprite 31.8 MSprites/s