Played some more. Uninstalled. Enough said.
SD-[Inc said:;n11058367]
Try again later when bored. It’s a game you do need to commit to. Read a little on the wiki’s when curious. For a new souls player the first game is so hard to get into. Elden Ring is much better than many of the other games. But there are a few mechanics you need to get going and that takes a while. It’s a game that doesn’t give you any hints or tips. So reading a little online is necessary. Once you get over the hump you still get a lot of humiliation throughout the game. But, all that difficultly and a bunch of unknown game mechanics make it super hard to get over the initial learning curve. You and I like the same types of games and I think you could get hooked on this one once you get comfortable with it. But if you did the uninstall frustration, now is probably not a good time. Coming from God of War it’s a big difference in combat. GoW is all about overwhelming your enemies. Elden Ring you are the underdog in every encounter. So, you need to cautiously plan every move of your attack and defense. That’s probably the biggest gameplay difference that trips up new players. Combat has to be slow and careful, not just a flurry of attacks. Every button press has to mean something or you get punished. It does make combat a beautiful thing when done correctly. But it takes a while to get decent at it. The game forces you into practice makes perfect mode at the beginning of the game. Learning under fire means you progress much slower than in game like GoW. Luckily, the world of Elden Ring is just packed with things to discover along the way.
Personally, I’d play with a controller if you can. WASD in the middle of tense battles can get clunky IMO. The game doesn’t require any precise aiming. So not having a mouse isn’t really a disadvantage. I never tried it, so maybe I am wrong. I just gave up and use a controller on all PC games that are 3rd person action like this. Unless, of course, precise aiming is a big part of the game. I do wish all game company would create standard controller buttons for things like attack, block, and dodge. I went from Elden Ring , to God of War, and now Witcher 3 and they all have different button mapping that you can’t change. I usually spend the first hour of the game getting needless hit because of muscle memory from the previous game. It’s especially hilarious when the dodge button from the previous game is now the crouch button on the new game. Lol.
I'm using the skeletons with shields a lot since they can tank a bit. Also mimic and headless person.SD-[Inc said:;n11058346]Which ones you using?
I'm using the skeletons with shields a lot since they can tank a bit. Also mimic and headless person.
SD-[Inc said:;n11058535]I spent a lot of hours with it. But I can’t get motivated to finish it. It seems like the end levels start to dry up on interesting things to explore. Just more BS bosses. Maybe someday I will return for
more punishment. Still think the game is GOTY based on the amazing amount of detail and content. So complex, so many combat options, so many weapons and skills. You could literally, and some people probably have, spend a 1000 hours on the game and still find something different or unique either hidden secrets or a new build/combat tactic. No other game in history has come so close to it. If only From Software would stop forcing the same Dark Souls vague and impossible to understand story lines, over repetition of boss fights, and ridiculously hidden secrets. The true veterans of the genre love this challenge. Us normal people would like for them to cut us some slack!
I really don’t understand the combat part. All I have seen (and trust me I have seen over 10 different build and OP videos including most boss fights); is dodge roll like a maniac and then land 1-2 hits in before dodge rolling and regen. Or if you are a caster or a combo then cast stuff but then go in a holding pattern for regen while dodge rolling.ol.
I really don’t understand the combat part. All I have seen (and trust me I have seen over 10 different build and OP videos including most boss fights); is dodge roll like a maniac and then land 1-2 hits in before dodge rolling and regen. Or if you are a caster or a combo then cast stuff but then go in a holding pattern for regen while dodge rolling.
There is no rhythm to the combat. It is just dodge roll ad nausem and then get surprised by a lunge that happened out of pattern by the boss.
Not sure what builds would change this gameplay. I even saw gameplay from a dude at level 700+ and even then he had to dodge roll until he landed his OP hit.
I will reinstall coz I need to get some value out of the 32 bucks I spent on it but yeah. I don’t get the amazing combat comments. Btw this formula has been consistent in all souls games. Heck only diff in Elden Ring was the dragon fight and me on a horse. I was able to run around like a moron and get dragon health down to 25% or less but then he did something unexpected - which is fire up his own feet and I died lol.