metroidfox
Well-known member
New gameplay overview.
It's funny you guys say that, because that was one of the slickest gameplay design elements of the game that they ripped out of 2016. No need for ammo pickups any more.
I preferred pretty much everything about 2016 over eternal, including the level design (2016 felt like an actual place overrun, where eternal were very blatant in your face arenas). Having health/ammo be pickups was perfectly fine to me from a design point of view, but i know a lot of people prefer regen these days. The issue with eternal is just how you see the same canned animation over and over that takes a few seconds that is a requirement for health/ammo, and you're locked into it and can't really move like you can while just shooting/meeleing. Seeing dark age tackle and fix that is really great to hear. I am also still sad about what happened with the composer of 2016 and ID, that didn't sit right.It's funny you guys say that, because that was one of the slickest gameplay design elements of the game that they ripped out of 2016. No need for ammo pickups any more.