Doom The Dark Ages


Talking about the Pathtracing screen shots released.

Imho I'm a little disappointed in ID Software. They shouldn't have to lean on nVidia to do this, ID Software are supposed to be one of the kings of graphics tech as an engine developer. So imho, it's abit of a "The mighty have fallen" moment for me, but I'd love to be wrong about that.
 
And of course lots of Benchmarking has been coming out

(note, the Techspot article is basically the written version of the Hardware Unboxed video. Steven Walton of HU also writes for Techspot, so if you are noticing similarities, that is why)

 
Given that Nvidia has been leading the way by designing the initial hardware, and then designing all the APIs, I don't think there is much of a choice here.
 
Given that Nvidia has been leading the way by designing the initial hardware, and then designing all the APIs, I don't think there is much of a choice here.

I don't know.... It's just a rendering method. You don't see Epic Games doing it, they have completely developed there own custom RT system with Lumen (which is technically a method of PathTracing). You also don't see Unity, Crytek or Gadot roll over for a 3rd party method like this. ID Software is supposed to kinda be a powerhouse for graphics tech... seems disapointing.

Especially with there current head of the rendering team being Tiago Sousa. Who worked at Crytek for like a decade before joining IDSoftware.
 
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I don't know.... It's just a rendering method. You don't see Epic Games doing it, they have completely developed there own custom RT system with Lumen (which is technically a method of PathTracing). You also don't see Unity, Crytek or Gadot roll over for a 3rd party method like this. ID Software is supposed to kinda be a powerhouse for graphics tech... seems disapointing.

Especially with there current head of the rendering team being Tiago Sousa. Who worked at Crytek for like a decade before joining IDSoftware.

I guess why reinvent the wheel? The whole point of Epic doing it is so that all of their customers won't have to and it provides a theoretically better solution.

ID can employ a bunch of people to do it themselves, or use "off-the-shelf" solutions and save themselves some money. Consolidation in the industry is a given. Outsource what you can.
 
I guess why reinvent the wheel? The whole point of Epic doing it is so that all of their customers won't have to and it provides a theoretically better solution.

ID can employ a bunch of people to do it themselves, or use "off-the-shelf" solutions and save themselves some money. Consolidation in the industry is a given. Outsource what you can.

I don't think it was a save money move, it's we got paid move. nVidia sponsored the game after all and I bet it wasn't hard to convince management to do this instead of developing there own.

I just hope they do the proper thing doing this. Learn from it, so they can develop there own solution. Because using nVidia's method comes with a laundry list of issues and makes doing deep optimizations and refinement relatively impossible. Fine for a regular studio... bad for a studio that develops its own engine.
 
Getting over 70FPS at 4K with FSR Quality on Ultra Nightmare graphics settings (7900XTX + 5800X3D). Looks like it's in line with the benches above.
 
The fact this runs with no shader compilation stutter, no traversal stutter, and no long shader compilation at start, just cements how much a piece of dogshit UE5 is and how unfortunately the whole industry has been captured by that garbage.
 
Runs well for me, looks nice and gameplay is acceptable, I was worried I would be put off with the over the top blasting but so far enjoying it on gamepass.
 
It really wasn't vibing for me at first. But the Shogo-esc section made me smile and then by the time I reached the aviary I was having a pretty good time.
 
The fact this runs with no shader compilation stutter, no traversal stutter, and no long shader compilation at start, just cements how much a piece of dogshit UE5 is and how unfortunately the whole industry has been captured by that garbage.

ID did some great work here and I'd love to see an break down on IDTech 8. Shame that Bethesda keeps the engine from wider licensing. But I can sorta understand why... it's allot of work to market, support and commercially license out a game engine. Probably part of why ID used to open source stuff eventually.
 
This is also not a general purpose engine.

Yeah that also helps. The level of expertise on staff to tweak and refine everything is perfectly at hand with a studio like ID Software. And it shows, this game runs like a bat outta hell all things considered.
 
It really wasn't vibing for me at first. But the Shogo-esc section made me smile and then by the time I reached the aviary I was having a pretty good time.
I was wondering what memory that section was bringing up, been so long since shogo (and I remember we never got a sequel). I’m still kinda annoyed by the coloured orb to parry design being very blatant, but at least you can increase game speed from default. The physics and damage modelling of world and characters is neat. Music sadly kinda forgettable. Having a good time overall.
 
I was wondering what memory that section was bringing up, been so long since shogo (and I remember we never got a sequel). I’m still kinda annoyed by the coloured orb to parry design being very blatant, but at least you can increase game speed from default. The physics and damage modelling of world and characters is neat. Music sadly kinda forgettable. Having a good time overall.

The part where...
you get to pilot the big doom armor mech. Seeing all the little fights below. Being able to stomp through em and etc.
Just gave me shogo vibes :D
 
Played three missions, not sure what to think of the game, I guess it is alright, but as with eternal, I'm not a fan of all the gimmicky shit that they've introduced, all I wanted was a sequel to doom 2016.

Can't say that I'm a huge fan of the story or the setting, it just feels stupid and kind of juvenile, Eternal and this game feels like the Diablo 3 of the doom franchise.

Oh well, I'm willing to give it another shot since I'm renting it on Game Pass, maybe the gameplay will be fun enough to overlook all the shit that annoys me as you unlock more weapons/abilities.

Also, this has nothing to do with the actual game, MS really needs to fix their regional pricing, Doom on steam costs more than PS5/XB disc version over here, a transferable license should not be cheaper than the digital version.

BOOOOOH @MS
 
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I don't know.... It's just a rendering method. You don't see Epic Games doing it, they have completely developed there own custom RT system with Lumen (which is technically a method of PathTracing). You also don't see Unity, Crytek or Gadot roll over for a 3rd party method like this. ID Software is supposed to kinda be a powerhouse for graphics tech... seems disapointing.

Especially with there current head of the rendering team being Tiago Sousa. Who worked at Crytek for like a decade before joining IDSoftware.
Oh, I missed this response. Lumen has an entire NV branch for path tracing. Epic hasn't released their path tracing yet. Black Myth Wukong's advanced graphics are all based on the Nvidia fork.
 
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