15.3 BETA drivers now out

You are allowed your opinion, but facts are facts. Game code plays the biggest part in crossfire. There are many games released in the past couple years that do not support crossfire or any multi GPU setup be it NVIDIA or AMD. Yes some of those games can be made to work thru driver manipulation and some can't. There are some cases that it is AMD's fault, but in most cases, it is the games developer's fault, and AMD does it's best to correct it thru driver manipulation. Yet many people believe it is fully in AMD's control which is not the case.

Facts is facts you might want to talk to bob vodka about your facts, apparently he is a dev and he says exactly opposite of your facts. According to him the devs hands are tied, and it's up to driver teams to get it working. But you know your opinion, your facts whatever...4 months still unacceptable.
 
Facts is facts you might want to talk to bob vodka about your facts, apparently he is a dev and he says exactly opposite of your facts. According to him the devs hands are tied, and it's up to driver teams to get it working. But you know your opinion, your facts whatever...4 months still unacceptable.

Why talk to Bob Vodka, so he can blow smoke up my ass like he has yours? Of course he is going to point the finger at AMD. He will say anything to direct the heat away from himself and the company he works for as well as any other developer. But that is how the world works now days, it's called the blame game.

If developers hands are tied when it comes to crossfire/sli, and or they don't have to change any code, or put in any code to support it, then please explain how game updates can, and do cause them not to work anymore. Better yet, why have some games issued updates that specifically state that it now supports Multi GPU configurations, or have fixed issues with multi GPU configurations?

Not to mention that after every new game release, both camps have to release new drivers to make the new games work properly. IF the games are being coded properly, why do new drivers have to be released nearly every time? could it be to compensate for poor coded paths in the game?


Now, I agree 4 months is to long, but placing blame all on AMD is not reasonable or realistic, specially since they have to work with the developers to get the fix. If it was all driver side, why would they have to work with the developers?
 
Got around to installing these on my boy's systems. Tried just doing an update. Of course it failed and wouldn't install. Had to go the normal route of first uninstalling, DDU and then installing.

I really don't miss that process on my own machine. It's nice just to have GeForce experience simply install right over the top and have the drivers install without issue every single time without the need for unsupported third party tools and multiple restarts.
 
Got around to installing these on my boy's systems. Tried just doing an update. Of course it failed and wouldn't install. Had to go the normal route of first uninstalling, DDU and then installing.

I really don't miss that process on my own machine. It's nice just to have GeForce experience simply install right over the top and have the drivers install without issue every single time without the need for unsupported third party tools and multiple restarts.

Didn't have any problem at all with a simple OTT install on my system.

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I was expecting more from this FreeSync. It turns out it is no different than GSync as far as requirements goes. Only supports 11 displays and I thought it will be supported on any monitor. At the end you are still forced to buy new monitor which is not an option...seriously what a blow.
 
I was expecting more from this FreeSync. It turns out it is no different than GSync as far as requirements goes. Only supports 11 displays and I thought it will be supported on any monitor. At the end you are still forced to buy new monitor which is not an option...seriously what a blow.

Ehm did you really expect FreeSync tech to be enabled retro actively on all displayport monitors?

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As long as the monitor has DisplayPort 1.2a, FreeSync should work.
 
I prefer rgssaa and sgssaa. Looks better imo and the performance hit isn't nearly as bad. Also no ui issues.

AMD's implementation actually looks pretty good compared to DSR (hardware vs software iirc), the main problem is supported resolutions. I actually don't understand why they bothered with Hawaii, as unless it's 150% or 200% vert/hor pixel count, it looks like ass anyway. I mean stupid resolutions like 3200x1800 on a 1440p display, what's the point?? Nothing more than a checkbox feature it seems.
 
what baba said

sg/rg ssaa is far better than any sort of downsampling. Performs and looks better. Imo vsr/dsr is a last resort method of aa to me at least.
 
AMD's implementation actually looks pretty good compared to DSR (hardware vs software iirc), the main problem is supported resolutions. I actually don't understand why they bothered, as unless it's 150% or 200% vert/hor pixel count, it looks like ass anyway. I mean stupid resolutions like 3200x1800 on a 1440p display, what's the point?? Nothing more than a checkbox feature it seems.

it isn't bad at all, I actually prefer it to dsr on the 680s. That being said vsr on a 16x10 displays is very limited(1600p max) On a dx9 game id use gedosato over any of these 2 methods.
 
That's my point, it would look magnificent if it supported 150% or 200% - like a clean 2x2 OGSSAA I would imagine. Would be great with 2xMSAA or SMAA on top. As it stands, there's simply no point as the pixels don't scale evenly, almost giving a non-native appearance.
 
That's my point, it would look magnificent if it supported 150% or 200% - like a clean 2x2 OGSSAA I would imagine. Would be great with 2xMSAA or SMAA on top. As it stands, there's simply no point as the pixels don't scale evenly, almost giving a non-native appearance.

yup and its funny how everyone seems to think its the greatest feature. Hell I even see posts where ppl use it over real ssaa available in inspector lol
 
Oh I was referring to VSR with it's limited resolution support on Hawaii. But sure, I don't know why anyone would use Nv's DSR if better forms of SSAA can be used in inspector either. At 200% DSR looks very good though, but it hammers GPU performance (4k performance at 1080p).

In any case, 390x should offer the same support as R9 285 and provide very good quality downsampling, perhaps on par with 2x2 in inspector. It just seems useless with Hawaii is all.
 
I use 3200x1800 or whatever it is in alien isolation and in POE, they both look miles better than 1440p imo. I am probably missing something I guess and there is some flaw you expert guys who notice every pixel see, but to me it looks better because it looks identical to 1400p but sharper. Am I missing something? Why is it so bad?
 
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