What kind of maths do you need for 3d coding?

Shikatanai

New member
I suck at maths :(

This is an unshakable, indisputable fact

Is there any hope of learning anything about programming? :(
 
Dude i have D at gcse and im doing games programming so far you just need to be able to understand simple stuff.

but

if you got into heavier stuff it could cause problems

what stuff within maths do you have problems with ?
 
I finished highschool 8 years ago and have forgotten bascially everything except for the stuff I use everyday, so any algebra, trigonometry and stuff would be like new to me.
 
Hmm well dont give up just yet it also depends on what kind of programming u want to learn?
 
Shikatanai said:
I just went to the page you recommended

Here is my reaction

LOL! It really isn't that bad! ;) Just relax a little and spend some time studying. . . It'll all become clear soon enough. :)
 
Sucking at maths, and actually being able to manipulate numbers are two completely different things! :D

I failed higher maths also with a 'D' (hihger maths being high school/college maths), and yet I have an Honours degree in Electronics. Go figure. :confused: :rolleyes: :D
 
Shikatanai

Shikatanai

Check this link out its stuff euan and myself (mostly euan:)) have been working on with opengl i can give you links to tutorials n stuff but most of the time its simple stuff so dont panic

Link
 
I think there are some key maths topics you HAVE TO understand and be fluent with:
  • Polynomials.
  • Trigonometry.
  • Analytic geometry.
  • Vector math.
  • Matrix math.
  • Linear transformations.
  • Quarternions(you may need need it).

With those topics done you should be able to do pretty much anything you want.
 
True but to get a decent grounding in opengl u'd be ok i mean look at some of the turorials on the net and ud see that
 
I myself hate math!

I myself hate math!

for some reason I hate math but love to get into programing for video games and such. I read somthing about where to go to school for programing codes for video games: top choice is DigiPen, but i opt for FullSail down in Winter Park,FL since i live near there. but anyway, any of you guys goes to any of these computer schools? oh yea, how long would it take for you to get thur everthing? and how much it cost to go their?
 
Linear Algebra is the way to go, but you'll need almost all the math you ever been exposed to.
My preferred things are Matrices, f(x) = slope*x + cst, a = Math.sqrt(c*c + b*b); a/b = c/d = e/f; len= Math.sqrt(x*x + y*y + z*z); x = xCenter - radius*Math.sin(angle); y = yCenter + Math.cos(angle);:D
Ah and some crucial things is the complete understanding of Cos, Sin, Tan
 
Re: I myself hate math!

Re: I myself hate math!

HardRevingBoi said:
for some reason I hate math but love to get into programing for video games and such.
Well, if you hate math and refuse to learn math, then don't even bother trying to do any game/3D programming at all, you won't get anywhere. Even in Digipen you will be forced to learn math so you better get used to it if you want to go there.
 
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