Is it me or is performance mode upscaling on this look better than usual? Maybe we have a new version of FSR upscaler as well...
OK here's a beta Driver for it. UAYOR but should be fine...
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-30-afmf-tech-preview
FIXES AND IMPROVEMENTS
GRAPHICS
STABILITY
- Added support for AMD FidelityFXTM Super Resolution 3 (FSR 3). (PC)
- Added support for Intel Xe Super Sampling (XeSS). (PC)
- Fixed an issue that could make the clouds appear to vibrate when using DLSS performance mode. (PC)
- Fixed minor visual artifact that could occur when aiming with a weapon or task swapping.
MISCELLANEOUS
- Changed how FormIDs are freed when loading saves. This should improve stability for saves that have visited many locations.
- Fixed a crash that could happen when making changes to the ship that required all items to be moved to the cargo bay in the Ship Builder menu.
- Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
- Fixed an issue causing the resolution scale to reset to 1.0 when switching from Fullscreen to Windowed mode when using DLSS. (PC)
The Last of Us Part I v1.1.3 Patch Notes for PC said:A patch for The Last of Us Part I is now live. This update adds the following feature support:
- Added support for AMD FSR3 Super Resolution
- Added support for AMD FSR3 Frame Generation
Gotta agree. The upscaler was last updated with FSR 2.2 and that come out in Nov of 2022. So well over a year without any large updates to the upscaler is a crazy long time.They really need to improve the upscaling part of FSR though, there are so many graphical effects that turns FSR into a ghosting mess.
Red Dead Redemption 2 Title Update 1.32 Notes (PS4 / Xbox One / PC) said:[March 19, 2024] – General Stability Fixes and Improvements
Game Stability and Performance
- Red Dead Online General Fixes
- Fixed an issue that resulted in Naturalist samples not being counted toward Daily Challenges
- Fixed an issue in Dead of Night that resulted in Night Stalkers being able to collect the Night Stalker mask
- Fixed an issue that resulted in ambient vehicles not appearing in certain content
- Fixed an issue that resulted in Free Roam Missions not launching
- Improved an issue that resulted in players becoming stuck when entering the stables
- Improved an issue that resulted in players being unable to summon horses and wagons
- Voice Chat now defaults to Off
Game Stability and Performance (PC)
- Fixed various issues that could result in a crash
- Fixed various issues that would result in the game crashing or failing to launch
- Fixed an issue that resulted in Offline Mode not working due to Windows 11 updates
- Fixed an issue that resulted in crashes after reporting other players
- Fixed issues that resulted in Offline Mode not working correctly
- Added support for HDR10+ GAMING, this will automatically set game graphics in HDR for HDR10+ GAMING displays on compatible graphics cards and monitors connected via HDMI
- Updated AMD Fidelity Super Resolution (FSR) libraries to version 2.2
- Fixed an issue that resulted in 3200x2400 resolution being unavailable
They talked quite a bit about PS5 pro specs recently that has what looks like an AI upscaler. It might be Sony only but since the gpu is Navi 3 based we might get an FSR 4 out of it.They really need to improve the upscaling part of FSR though, there are so many graphical effects that turns FSR into a ghosting mess.
I'm wondering if AMD might announce something during Microsoft's Direct Super Resolution presentation at GDC.They talked quite a bit about PS5 pro specs recently that has what looks like an AI upscaler. It might be Sony only but since the gpu is Navi 3 based we might get an FSR 4 out of it.
Introducing AMD FSR 3.1 with Improved Upscaling Quality
Announced today at our GDC 2024 “High Performance Rendering in Snowdrop Using AMD FidelityFX™ Super Resolution 3 (FSR 3)” presentation, AMD FSR 3.1 will have some significant improvements, new capabilities, and updates:
- Upscaling image quality improvements:
- Improved temporary stability at rest and in movement – less flickering and/or shimmering and “Fizziness” around objects in motion.
- Ghosting reduction and better preservation of detail.
- Decoupling FSR 3 upscaling from frame generation:
- Allows FSR 3.1 frame generation technology to work with other upscaling solutions.
- New AMD FidelityFX API:
- Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
- Vulkan® and Xbox Game Development Kit (GDK) support.
AMD FSR 3.1 will be available for developers on GPUOpen in Q2 and will be coming to games later this year.
They really need to improve the upscaling part of FSR though, there are so many graphical effects that turns FSR into a ghosting mess.
Nice, I hope that they are willing to bribe/encourage the publishers/developers to update older FSR titles to 3.1.