Official VR Headset discussion

Same here. Pretty Stoked.
Coming from a CV1 this should be a huge upgrade.

Note: I've seen one user who said after hanging his headset on a wall-mount, screens up, the next morning he had a Moire pattern that lasted a couple hours before clearing. May be best to store horizontal, as if wearing it until we know more. (One off issue, or some defect that needs to be addressed)
 
https://www.roadtovr.com/htc-vive-pro-2-review/

Vive Pro 2 would seem to be perfectly positioned to bring the best of Valve Index and Reverb G2 into one headset. Unfortunately the reality is a little more blurry.

Clarity
Although the paper specs would suggest that Vive Pro 2 and Reverb G2 could have quite similar resolving power, a quick side-by-side with the headsets reveals Reverb G2 to have an obviously sharper image, even before running any objective tests. To some extent, this would be expected given that Reverb G2 packs its pixels a bit more densely into its smaller field-of-view; even so, while Vive Pro 2 is clearly sharper than Index or the original Vive Pro, it still seems less sharp than it ought to next to Reverb G2.



Hmmm.... interesting.
 
https://www.roadtovr.com/htc-vive-pro-2-review/

Vive Pro 2 would seem to be perfectly positioned to bring the best of Valve Index and Reverb G2 into one headset. Unfortunately the reality is a little more blurry.

Clarity
Although the paper specs would suggest that Vive Pro 2 and Reverb G2 could have quite similar resolving power, a quick side-by-side with the headsets reveals Reverb G2 to have an obviously sharper image, even before running any objective tests. To some extent, this would be expected given that Reverb G2 packs its pixels a bit more densely into its smaller field-of-view; even so, while Vive Pro 2 is clearly sharper than Index or the original Vive Pro, it still seems less sharp than it ought to next to Reverb G2.



Hmmm.... interesting.

The review and comparison of the displays is very poorly thought out. Of course the Reverb G2 is going to be clearer seeing as how the field of view on the G2 is much smaller. The reviewer is comparing a headset that has a 120 degree horizontal FOV to one that has a 100 degree horizontal FOV. The G2's FOV is smaller than the Vive Pro 1.

1 bad review in 20 it seems.
 
Mine already arrived and cleared customs in Toronto this morning but says they won't deliver until Monday while I'll be at work. Guess FedEx doesn't do weekends over here... :(
 
I paid for FedEx 2day shipping and it shipped out of Friday. Kinda POed that it's gonna take 4 days to get a 2 day shipment.

EDIT: Looks like their 2 day is 2 business days... Still kinda sucks...
 
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The most interesting thing to me about the Vive Pro 2 is that it works with the wireless adapter. I don't like that I've had to go back to a pulley system with the G2.

However the wireless can't actually run the Pro 2 at full res, so I don't know whether it will be an acceptable option. I guess I could always swap between wireless and wired depending on whether it's a fast paced game or not.

Then again, I already have the G2 working with my lighthouse tracking controllers, so maybe not worth the hassle switching it up.
 
I actually had the chance to try my VP2 for a couple hours yesterday before shipping out to work for the week. First impression coming from the Vive Pro, definitely noticed the lack of deep blacks with the LCD first thing in that default dark SteamVR environment but other than that the colours seem pretty vibrant so I guess I'll get used to it. Clarity and resolution is amazing as I can read stuff and see details at a distance much easier which makes up for all of the shortcomings. The biggest hardware shortcoming being the glare in contrasting colours in certain situations which was a bit jarring but I suppose I can get used to that too. Audio is not identical to the Vive Pro 1 and it actually sounds better and is a bit louder for me. Also the headphones are more comfortable on the ears.

The software seems janky though and needs some serious updates. Experienced a few SteamVR crashes while shutting down certain games like War Thunder and MSFS2020. Also got this really annoying jittering while moving my head around at some times which magically goes away if I alt tab and bring the Vive Pro 2 app to the forefront. I read that it's recommended to disable GPU scheduling though, so I'll have to experiment more with that next weekend.

When it's not being janky though, it runs amazing considering the clarity it's producing. Did a short flight across Toronto in MSFS2020 and it's as smooth as the VIve Pro 1 and I can make out buildings and stuff in the distance making it more immersive. So definitely a keeper just for that. :)
 
So, here is the deal. It really looks like shite in the steam Home menus and if there is anything that has a dark background and white letters it looks worse. Desktop looks worse than with the Vive Pro. I have found that if I put a thinner padding on it reduces the God Rays some but it doesn't eliminate them. They are a pain in the ass. I really wish they would have went with different lenses. It looks like you have astigmatism. I got eye surgery to get rid of that. I don't know why HTC wants everyone to simulate that....

What is the point of having a higher resolution screen if you are only going to **** it up with shitty lenses....

In games, it looks pretty damn cool. Especially with the higher refresh rate.

As it sits right now, I'm like 50/50 on returning this thing.
 
I'm surprised it would look worse than the original Vive Pro. I guess it's due to the new lens design resulting in more god rays?
 
I'm surprised it would look worse than the original Vive Pro. I guess it's due to the new lens design resulting in more god rays?

So it took me a little while to figure it out but sorta.

I pulled out the Vive Pro 1 and played on it a bit. The rays are still there just not as pronounced because the FOV is smaller. Also, the blur starts to happen at the Vive Pro 1's edge of view. The problem is that the new lenses on the Vive Pro 2 increase the FOV and makes the rays more noticeable because there is more area to notice it in. Also, the blur on the Vive Pro 2 starts in roughly the same areas as the Vive Pro but the problem is that there is also more area to notice it because of the increased FOV.

So long story short, they increased the FOV but essentially made it useless because their dual lens choice makes it blurry as fawk on the horizontal edges.

It's still playable. And it is a definite upgrade from the Vive Pro 1. I'm going to give it a day or two but I'm still 50/50 on it. I'm going to see if I'm just nit picking it or if it is really something. The kiddos love it. I'm the only one that is having issues with it.

:nuts:
 
Had they went with a different lens and made the FOV the same height as width then this would have been a killer purchase. As it is it's kind of like going from the 1080 to the 2080. IMO, Yes it is an upgrade but it could have been a whole lot better bang for the buck.

EDIT: All that being said, I just got done playing MSFS2020 on it. It looks a whole lot nicer than the Vive Pro 1. A WHOLE LOT NICER.
 
I put a medium pad on and I think I have found a nice groove with this headset. Rocked out some Half-Life Alex and some Demeo and had a decent time with it.

BTW, if you like D&D Demeo is a great game. I suggest you skirmish for a bit before jumping into a game with other players. They are pretty hardcore about this game.


:evil:
 
Played more on it today.

It just doesn't look right to me. I hooked the Vive Pro to my sins computer and played on it a bit then went on my Vive Pro 2 and played. The Vive Pro still looks more crisp to me.

So I filled out a support ticket.

Maybe I have a bad unit or something.
 
Played more on it today.

It just doesn't look right to me. I hooked the Vive Pro to my sins computer and played on it a bit then went on my Vive Pro 2 and played. The Vive Pro still looks more crisp to me.

So I filled out a support ticket.

Maybe I have a bad unit or something.

Check which resolution you are actually running in SteamVR. I think the VP2 does this weird thing where it adjusts the res automatically without telling you to maintain performance. This may even still be the case if you select a res manually in Vive console.
 
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