It's taking a while...
Hopefully there's still potential for an end of 2014 release, but the fact that there's a second dev kit announced like this doesn't suggest to me that they're making all of their deadlines.
Sure you want the devs to be using complete hardware, but still, this project is taking longer than I would have expected from all the hype and early demos.
Sony is actually delivering a PS4 headset and they've been doing research on VR helmets since the 90s - I think they'll be able to compete with OR if they make it PC compatible.
I have a feeling you will not only get a better VR unit from Valve but it will be on the market first as well.
Occulus needs to get their ass in gear and get this thing to market already.
Anyone? Anyone? Pretty tempting. Still a dev kit, but appears to be a heck of a lot closer to "final product" than the first one, 1080p this time around with head tracking, $350.
Ships july of this year.
Can only imagine how awesome this would be in Arma
Sony is actually delivering a PS4 headset and they've been doing research on VR helmets since the 90s - I think they'll be able to compete with OR if they make it PC compatible.
I wonder if the final unit will be 1080p?
well... the second dev kit is 1080p, and they're $350 a pop... I would imagine that the final product will be the same, or better maybe, we are getting some pretty dense displays these days in OLED form like that which the rift uses.
Mass production will bring the cost down, I doubt they would bring the price down, but it would likely increase their profit margin. I think 300-350 will be the final price, they've set a precidence with the dev kits (which aren't such things usually more expensive than the final product?) and end users have shown they're willing to spend that much on an untested, unfinished product with very little software support.