This is the very beginning of the nVidia Stereo 3d thread as we dive in to find out more data and resources about this new Stereo 3d technology from nVidia. This info will be updated from time-to-time and hopefully others may join in to share views – positive or negative—or share info they may find while surfing the web or from first hand views.
This mission or investigation started here from this little nugget of information on something different from nVidia when it comes to Stereo 3d:
http://www.cnet.com.au/desktops/accessories/0,239029388,339288550,00.htm
Some of the aspects that was important to me was these three areas:
1) Quality
2) Compatible gaming
3) Sli
What’s the use of the new technology if the 3d effect didn’t offer more immersion and still suffered from the lack of quality?
What’s the use of the new technology if you couldn’t enjoy the technology in all kinds of titles – old and new – including DirectX 10 content moving forward?
What’s the use of the new technology if one can’t take advantage of Sli considering at times added immersion comes at a price of some performance in certain titles?
So what this thread may hopefully do is to build a data-point or resource about these three aspects moving forward. Other aspects may include the technology of the glasses and new monitor technology as well – probably many others like pricing, too.
This mission or investigation started here from this little nugget of information on something different from nVidia when it comes to Stereo 3d:
http://www.cnet.com.au/desktops/accessories/0,239029388,339288550,00.htm
Some of the aspects that was important to me was these three areas:
1) Quality
2) Compatible gaming
3) Sli
What’s the use of the new technology if the 3d effect didn’t offer more immersion and still suffered from the lack of quality?
What’s the use of the new technology if you couldn’t enjoy the technology in all kinds of titles – old and new – including DirectX 10 content moving forward?
What’s the use of the new technology if one can’t take advantage of Sli considering at times added immersion comes at a price of some performance in certain titles?
So what this thread may hopefully do is to build a data-point or resource about these three aspects moving forward. Other aspects may include the technology of the glasses and new monitor technology as well – probably many others like pricing, too.
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