Official Nintendo Switch Discussion

The Metroid Prime remaster is pretty neat, the new graphics makes it look like a modern switch title, the new dual stick contols are not a game changer though, they're nice when you are exploring, but when you are in combat you need to use the lock on since prime does not have the strong aim assist/magnetism that other modern shootbangs have.
 
The Metroid Prime remaster is pretty neat, the new graphics makes it look like a modern switch title, the new dual stick contols are not a game changer though, they're nice when you are exploring, but when you are in combat you need to use the lock on since prime does not have the strong aim assist/magnetism that other modern shootbangs have.

I remember discussions here back in the GameCube era, with me arguing that I hated the Metroid Prime controls, as they felt like driving a car. There were folks here who told me that the game was perfect, and that it should never have proper dual stick controls, as it was a "first person exploration" game, not an fps.

Well, they later brought it to the Wii with MUCH better controls, and now it's on the Switch with proper dual analog controls. It's pretty obvious that the game works better with proper controls, and I don't think any foos would argue otherwise anymore.
 
I remember discussions here back in the GameCube era, with me arguing that I hated the Metroid Prime controls, as they felt like driving a car. There were folks here who told me that the game was perfect, and that it should never have proper dual stick controls, as it was a "first person exploration" game, not an fps.

Well, they later brought it to the Wii with MUCH better controls, and now it's on the Switch with proper dual analog controls. It's pretty obvious that the game works better with proper controls, and I don't think any foos would argue otherwise anymore.

I think it was a kind of "nintendo" thing at the time (since they never really did anything outside of the "nintendo" way until fairly recently). It was a "First Person Adventure" and not really a "First Person Shooter", and they tried very hard not to classify it as an FPS. But obviously it being first person it was competing against Halo at the time. I didnt mind it with the gamecube controller, but with Prime 3 i obviously used the pointer controls (which worked great). I dont like dual analog (cuz i dont like controller for FPS) so it never bothered me.
 
I think it was a kind of "nintendo" thing at the time (since they never really did anything outside of the "nintendo" way until fairly recently). It was a "First Person Adventure" and not really a "First Person Shooter", and they tried very hard not to classify it as an FPS. But obviously it being first person it was competing against Halo at the time. I didnt mind it with the gamecube controller, but with Prime 3 i obviously used the pointer controls (which worked great). I dont like dual analog (cuz i dont like controller for FPS) so it never bothered me.

I remember early on in the game (within the first hour), there's a segment where there's several adjacent kiosks arranged together around a large column. Since there's no strafe option (except while you're targeting an enemy), you have to drive up to each kiosk to touch it, then you have to throw it into reverse and back away from it, then make a turn and drive up to the next kiosk. You have to repeat this several times, and it's a required objective. It's an absolute design failure, and it happens near the beginning of the game.

Honestly the "It's a first person adventure!!!111" argument is dumb. It's about navigating and moving through the environment comfortably and seamlessly. In the modern world of standardized dual analog controls this is obvious, whether you're playing Halo, Portal, or The Witness, you still want to be able to move around properly. Metroid Prime originally released at a time when dual analog controls were MOSTLY standardized, but not quite 100%. You're right, that Nintendo was being Nintendo... they essentially did the same thing years later when they demoed Splatoon at e3 without dual analog controls (somehow they managed to fix it before the game launched though). Nintendo's often okay with being the last to the party, on items that everyone else perfected long ago.

Metroid Prime works best with proper controls. It just took everyone 20 years to finally agree on that point.
 
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I wish they had put checkpoint saves in the remaster, I managed to get samus stuck under some geometry, and now I lost an hour or two of progress.

Very nice.
 
https://arstechnica.com/gaming/2023...ing-information-about-nintendos-next-console/

All that speculation focuses on a single line buried in 43 sprawling pages of appendices in a report from the UK's Competition and Markets Authority, which recently came down against Microsoft's planned acquisition of Activision. In discussing services that could plausibly compete with the cloud-gaming features of Microsoft's Xbox Game Pass, the appendix notes that Nintendo Switch Online "is only available on the Nintendo Switch device and [redacted]."

That telltale "and" is interesting, of course, because Nintendo Switch Online is currently only available on the Nintendo Switch (as the name implies).​​
...
While some take this as solid confirmation of a "Nintendo Switch Pro" in the works, that's not the only possible explanation.

...

Offering "official" emulators on mobile and PC platforms would be a first for Nintendo and could provide a limited, legitimate alternative to Nintendo’s scorched earth policy on ROM download sites. It would also fit somewhat with Nintendo’s console competition—Microsoft's Xbox Game Pass for PC has expanded the company’s Windows gaming efforts, while Sony has been porting many of its PlayStation console exclusives to the PC as well.

Regardless, the continued speculation points to how antsy many are getting for a new, more powerful console from Nintendo. And such a successor seems like it might be due​
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The original Switch was relatively underpowered even in 2017, and years-old AAA games are often forced into a significant graphical downgrade or awkward streaming solutions to run on the console. And while the Switch hardware has set sales records for Nintendo, those sales are starting to slow slightly as the market for the system gets more and more saturated.​



 
I finished Metroid Prime Remastered, it is crazy how well it has stood the test of time, at least with the dual stick controls.

If they had polished up the aim assist a little bit more and moved the dash/dodge away from the lock-on system it would more or less play like a modern game.


One negative thing I have to say about the remaster is that some areas are way too dark, you can't see shit.
 
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One theory on why it was only the first game and not the whole trilogy.....the first one needed the most work to "update". The other 2 dont need nearly as much to update (i saw a vid where they just ran 2 and 3 in the dolphin emulator at 1080p with AI upscaled textures and it would easily pass for an acceptable HD update)
So if the other 2 get remastered at some point, it might not be nearly as big as the first game got.
Theres also a theory that they are staggering the releases (mainly dropping them randomly, like the first one just sort of came out of nowhere) at strategic points in order to build hype for Prime 4's eventual release.
Metroid's been seeing a lot of love lately so i wouldnt doubt they are planning something to eventually lead up to Prime 4.

Lastly, i wonder if i should get this. Im usually not one to go after a remaster if its almost the same thing as the original. No point in getting Tokyo Mirage Session (underrated game...but probably not everyone's cup of tea), didnt get the Xenoblade Chronicles HD remake, Twilight Princess HD. I got Mario Kart 8 cuz of the proper Battle Mode (and now the supply of new DLC tracks). Although i have the aforementioned games in their original forms, i havent actually played them lol and i might be too lazy to bust out the Wii-U to play them again. Just started thinking that Its nice to have all the games on one console
 
So Tears of the Kingdom looks ridiculously clean. Some amazing AA going on there. I remember Digital Foundry commenting on the image quality last year, and speculating that the footage might be from an updated Switch, like Switch Pro or whatever. Well Nintendo released a bunch of new footage now, and just a few weeks before launch... seems unlikely that there's new hardware coming anytime soon. Tears of the Kingdom looks like a generational leap in image quality... although the rest of the graphics look essentially the same as the previous game.

 
So Tears of the Kingdom looks ridiculously clean. Some amazing AA going on there. I remember Digital Foundry commenting on the image quality last year, and speculating that the footage might be from an updated Switch, like Switch Pro or whatever. Well Nintendo released a bunch of new footage now, and just a few weeks before launch... seems unlikely that there's new hardware coming anytime soon. Tears of the Kingdom looks like a generational leap in image quality... although the rest of the graphics look essentially the same as the previous game.


I think there was some speculation that Nintendo had managed to utilized AMD's FSR (2.0?) tech to some degree, and it was found in some copyright note within the game credits or something of Switch Sports. No one has really talked much about it and its obvious Switch Sports is nowhere near the cutting edge of graphical fidelity so there probably wouldnt be very visible graphical improvements within that. Perhaps that is they're utilizing here. Plus the only new hardware is another themed Switch OLED and some controllers (in this case obviously Tears of the Kingdom themed)
 
Are you guys watching that video on a phone or something?

IMO, it is anything but clean, it is clearly running at a low res with plenty of aliasing.
 
This game has some crazy mechanics. Another win for Nintendo. Something I found interesting was how side missions would just occur spontaneously.
 
The digital foundry preview was pretty positive, it's not another xenoblade where you get the feeling that they intended to release it on a more powerful system, the performance and IQ is actually better than it was in BOTW.
 
Pretty underwhelming Nintendo Switch direct today. Probably expected as much, however theres a few noteworthy items: Detective Pikachu, Metal gear solid collection Vol 1, Batman Arkham trilogy, and the 2 noteworthy announcements: Super Mario RPG remake/Remaster (Dont know if theres any new content to this but its got modernized graphics, enhanced sound and cutscenes. Sometimes thats all people really want out of a remake/remaster) and Super Mario Bros Wonder (new 2D Mario, feels like the devs tried to create a mario game while high on shrooms or something lol.....theres some whackiness to it)
 
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