Humus
New member
Hi!
I must say fragment shaders really rock!
About 10 days after I recieved my Radeon 8500 I've come this long (ok, I did some preparation work ):
http://hem.passagen.se/emiper/temp/specular.html
Perpixel lighting with specular. Everything is done with vertex and fragment shaders. Currently the specular exponent is fixed, but I'll try to rectify that tomorrow . The lights doesn't move yet either, but nothing really prevents me from doing so, nothing is precalculated. Framerate needs to be fixed though , even though the framerate in the picture is at 1600x1200x32 (scaled it down for web publishing purpose).
I must say fragment shaders really rock!
About 10 days after I recieved my Radeon 8500 I've come this long (ok, I did some preparation work ):
http://hem.passagen.se/emiper/temp/specular.html
Perpixel lighting with specular. Everything is done with vertex and fragment shaders. Currently the specular exponent is fixed, but I'll try to rectify that tomorrow . The lights doesn't move yet either, but nothing really prevents me from doing so, nothing is precalculated. Framerate needs to be fixed though , even though the framerate in the picture is at 1600x1200x32 (scaled it down for web publishing purpose).