I kind of wish we could see something like this done with, say, the original Unreal.
Well I'm going to call this "PC gaming", even though it's PS1, 'cause they've changed so much of it in the emulator. Amazing stuff, and I need to get back into emulators.
- High resolution
- texture filtering
- overclocking for 60fps
- widescreen
- fixed the wobbly PS1 textures & geometry
- Played with a mouse
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Why not just play the pc version?
I wonder if we will see someone do an FSR 2.0 mod for Quake 2 RTX. It already has a temporal scaler, so the temporal data is already there to implement FSR 2.0. And it can never have DLSS implemented due to the GPL license Quake2 is under anyway.
vid unavailable.
!__!yup, looks like you guys were too late. now the video's been taken down.
It was the Quake2 intro movie, AI upscaled to 4k 60fps.
It has FSR 1.0 already I can't imagine it would be that hard for some enterprising young feller to implement it and do a pull request :3It will probably take a long time, as they can't just simply piggyback on the work done by nvidia.
It will probably take a long time, as they can't just simply piggyback on the work done by nvidia.
Fair enough. But I watched a guy implement it into his own engine from the AMD source code in about an hour and half. And with Q2 RTX, it already has a temporal upscaler. So all the harder temporal work is already done. Just requires some one with good working knowledge of Q2 code.