improved Quake 2 versions

Wesly

New member
Since the release of the Quake2 sourcecode a few projects has started to improve the (now quite old, but still ass-kicking) Quake 2.

The same thing happened with the Quake 1 sourcecode release.

While it's obvious which project has delivered the best improved Quake 1 version (namely the GL Quake version that uses opengl and i heard Truform aswell) it's still not clear which improved Quake 2 version is the best.

After a search i found this project which was updated recently : Quake 2 Evolved
This project has modified the sourcecode to enable 32-bit mode, Truform support, improved skies and more.

I was wondering if anybody knows any other Q2 project which improved the game (and if there is a version better then the earlier mentioned Q2 evolved).

Thanks
 
i *think* the tommenbri(or wtf ever) that did the quake1 mod with the shadows is working on something for quake2.. not sure though

and.... *bump* .. i want some more stuff :D
 
Re: improved Quake 2 versions

Wesly said:
Since the release of the Quake2 sourcecode a few projects has started to improve the (now quite old, but still ass-kicking) Quake 2.

The same thing happened with the Quake 1 sourcecode release.

While it's obvious which project has delivered the best improved Quake 1 version (namely the GL Quake version that uses opengl and i heard Truform aswell) it's still not clear which improved Quake 2 version is the best.

After a search i found this project which was updated recently : Quake 2 Evolved
This project has modified the sourcecode to enable 32-bit mode, Truform support, improved skies and more.

I was wondering if anybody knows any other Q2 project which improved the game (and if there is a version better then the earlier mentioned Q2 evolved).

Thanks





Yes there is, its called Quake2Max :D
having tried both Quake2 Evolved and Quake2Max i felt that Quake2Max is much superior than Q2Evolved.
But thats only me and you might not feel the same way :D


http://www.planetquake.com/quake2max/


checkout some of my screenshot
quake02.jpg

this one is with cellshading on :D
quake03.jpg

:D



btw. tenebrae 2 isn't for quake 2, its for quake 3, just incase someone got their info messed up :D
 
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Re: Re: improved Quake 2 versions

Re: Re: improved Quake 2 versions

SloppyJoe said:
btw. tenebrae 2 isn't for quake 2, its for quake 3, just incase someone got their info messed up :D

yea just saw that :-\ how disapointing..
 
Re: Re: improved Quake 2 versions

Re: Re: improved Quake 2 versions

SloppyJoe said:
Yes there is, its called Quake2Max :D
having tried both Quake2 Evolved and Quake2Max i felt that Quake2Max is much superior than Q2Evolved.
But thats only me and you might not feel the same way :D


http://www.planetquake.com/quake2max/

Ah, this is what i was looking for.
The features-list looks very good.
Definately going to try this one out (they even use a retexturing-pack).

Thanks for the link.

I'm very curious what will turn out the opensource Quake2 projects (just looking at the awesome Q1 graphical improvements of tenebrae).
 
Quake 2 Evolved is the better one. It has Stencil Shadow, the same thing that makes Tenebrae for Quake 1 awesome. The problem is that they are starting with the project, so it's not evolved like quake 2 max, that has a better particle engine, can work with cell shading and some other things. But Quake 2 Evolved is probably going to be the best one.

And Tenebrae is going to be developed to quake 3, not quake 2.
 
They need to replace the gun models for Quake 2 with improved ones :D


Looks awesome anyways
 
I was quite interested till i saw this little sentence on tenebrae 2:

"On the hardware side we will support all the current supported cards, and plan to use nVidia's CG to do vertex-pixel programs."

does this mean ati's are incompatible?? :confused:
 
The Cg thingy got me worried for a while, but I've been speaking to the guy responsable for keeping everything working on the ATI compatability for tenebrae and the Cg will have no problems running on ATI cards...
Someone with better knowledge of it can explain, but he mentioned about using pre-compiled shader routines or something so it wouldn't need any nvidia specific extensions to run...

Conclusion: no need to worry :)
 
So, I have Q2 and both mission packs installed right now with all settings maxed out (I think). Anyway, is this like some massive patch that upgrades your Q2 gaming graphics? What's available now and when is this latest version available?
 
Holy necromancer batman........

Doesn't really look that much better to me, not a 22 year difference anyway.
 
Digital Foundry did a video on this awhile back, if you want to see it in motion:
[yt]BRCAfdBMe2Y[/yt]
 
[yt]vY0W3MkZFs4[/yt]

Footage from the upcoming version, they did not show the railgun, but the rockets from the rocket launcher had particle trails
 
If you dont think that looks a lot better, i think you maybe blind..

It looks vastly better than the original game, but it depends how it stacks up against some of the other non-RTX improvements that have come out in the meantime.

I kind of wish we could see something like this done with, say, the original Unreal. You know, a game that actually looked good to start with. ;)
 
What i'd like to see, is the open version of ray tracing, amd or directx, implemented in source 2.0. Portal 2 would lok ****ing amazing with it.
 
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