How can i play star trek elite force 2 in widescreen?

Which you can probably get around it using the console command /com_maxfps

However, you probably don't want to. IDTech3 engine's have their physic's tied to the frame rate. So unless the game has replaced the physics engine it can lead to oddities if the frame rate is to high.
 
I love how at r3d you can get more tech support for a game from 2003 than a game from 2022 :p

btw how does this game hold up? I played, and LOVED, voyager elite force 1, but never got to the sequel.
 
Which you can probably get around here using the console command /com_maxfps

However, you probably don't want to. IDTech3 engine's have their physic's tied to the frame rate. So unless the game has replaced the physics engine it can lead to oddities if the frame rate is to high.

This will never make sense to me. I understand how a tick function works, and I can see how a fixed frame rate game could work. But how does a game like this not nuke itself when the FPS drops to 20?
 
There are allot of various articles, youtube videos and etc that explain it. But basically, if I remember this right, Idtech3 calculates movement every frame and rounds the calculation of it to the nearest whole number as a bandwidth saving measure. Not an issue generally speaking. But Because of that, issues can occur at certain fixed frame rates. Notably 125, can let you jump higher and farther.
 
I love how at r3d you can get more tech support for a game from 2003 than a game from 2022 :p

btw how does this game hold up? I played, and LOVED, voyager elite force 1, but never got to the sequel.

It starts really good but the main enemies are annoying by the middle part.
 
Which you can probably get around it using the console command /com_maxfps

However, you probably don't want to. IDTech3 engine's have their physic's tied to the frame rate. So unless the game has replaced the physics engine it can lead to oddities if the frame rate is to high.

Exactly.
 
I love how at r3d you can get more tech support for a game from 2003 than a game from 2022 :p

btw how does this game hold up? I played, and LOVED, voyager elite force 1, but never got to the sequel.

Well when a game use's such a well known engine it's always easier. Plus the Q3 engine is both well documented and plenty of R3D members are old enough to have been messing with it since release.
 
Well, it seems like it's going to be fun now that it's mostly working. I capped the fps at 125, as that seems to be the number to use.

Problem is, even though both my monitor and reshade report 125hz, it's cleary 60. Not sure why or how to fix that.
 
I love how at r3d you can get more tech support for a game from 2003 than a game from 2022 :p

btw how does this game hold up? I played, and LOVED, voyager elite force 1, but never got to the sequel.

I played it a few years ago (maybe even a decade ago?), but after it was already old. The addition of it being on the Enterprise with Picard and some of the TNG crew was an improvement over the original (maybe depends if you really liked Voyager). Game play is just OK. They did what they could with it, but the FPS nature of the game doesn't really mesh well with the Star Trek universe, in my opinion. Still, if you liked the first one it's basically more of the same thing along those lines, so you know what to expect.

I tend to agree with Acroig that the game starts good but then becomes more tedious toward the middle. I think it picks up a bit again toward the end.

Overall I feel like this game would have been better set during the Dominion War or something along those lines, rather than being on (from memory) a random space station that has developed a "problem". At least it would have felt more connected to the main ST universe, in a situation where FPS oriented combat was warranted, rather than just being an isolated self-contained episode.
 
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