GeForce 5xxx series (Blackwell)

Personally would give the rock star award to Digital Foundry based on they had actual hardware to investigate and explain MFG up to this point.
 
The keys for me for MFG is frame pacing, frame times, latency and potential artifacts, not necessarily raw performance numbers. MFG may offer a really nice option for intense path tracing games now and in the future if Nvidia can solve or improve upon these areas.


Edit: Frame Generation and Multi Frame Generation reminds me of Sli, Tri and Quad Sli but on a single Gpu -- where frame pacing, frame times, latency and potential artifacts were very important to solve and improve upon back then as well.

Edit 2: Hopefully web-sites and reviewers investigate these areas strongly and curious how much MFG can help when one is CPU limited?

Edit 3: Learned that Frame Generation has a smaller memory footprint but how much memory does MFG utilize?
 
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The new DLSS model seem pretty neat.

If the clarity in motion is that much better, you could possibly squeeze some extra life out the gpu by using a lower DLSS preset.

That is, if the new model is a performant as the old one.
 
Remember those prices are just MSRP's. Price gouging will commence once the cards ship and I don't think Nvidia will produce a ton of 5080/90 Blackwell chips for gamers, as there is no competition in that segment so just keep the supply tight and the price high, Personally I'm more interested in what the RDNA4 9070 brings to the table if the price is right.
 
Overall this gen is looking to be pretty unimpressive. Right now it looks like the 5090 is the only card that is getting a substantial performance uplift, but it's also getting a price increase. 5080 isn't looking like it will even match the 4090.

I'm not impressed with frame gen stuff. I tried using it with 40 series and found it very underwhelming. It didn't help with latency if you were at low frame rates, and if you were upwards of 100 fps then the experience was already smooth enough so it didn't do anything there either, so there was a very small window of like 70-90 fps where it even did anything beneficial.

Adding more generated frames is also completely unnecessary. You already get the smoothing effect with a single generated frame in the range where it does anything. For multiple generated frames to be beneficial you'd have to be running at like 30-40 fps, in which case the experience is going to be horrible regardless of any "Reflex" stuff.
 
Overall this gen is looking to be pretty unimpressive. Right now it looks like the 5090 is the only card that is getting a substantial performance uplift, but it's also getting a price increase. 5080 isn't looking like it will even match the 4090.

I'm not impressed with frame gen stuff. I tried using it with 40 series and found it very underwhelming. It didn't help with latency if you were at low frame rates, and if you were upwards of 100 fps then the experience was already smooth enough so it didn't do anything there either, so there was a very small window of like 70-90 fps where it even did anything beneficial.

Adding more generated frames is also completely unnecessary. You already get the smoothing effect with a single generated frame in the range where it does anything. For multiple generated frames to be beneficial you'd have to be running at like 30-40 fps, in which case the experience is going to be horrible regardless of any "Reflex" stuff.
It can help with image clarity on higher Hz LCD displays. As they get tangible benefits to having higher Hz to display. But that doesn't apply to OLED, which has the same pixel response/refresh speed regardless of what the Hz are. And the extra clarity on LCD's with high Hz... is not necessarily as beneficial outside of MP... where you wouldn't really want to use FrameGen to start with. Not to mention the artifacting that comes with FrameGeneration as well.

It's a niche feature imo. Handy in the right situations.
 
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Tend to look at MFG as another tool in the gamers' tool box to improve the gaming experience. Where it makes sense to me is using this tool to improve the gaming experience with Ray Tracing, especially Path Tracing. Games that are story and adventuring based to bring more immersion and realism to the experience. Hopefully, the Nvidia hardware and software engineers can solve the potential limitations and artifacts a feature like this may bring.
 
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