GeForce 5xxx series (Blackwell)

Trunks0

Keeping an open mind
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You can watch the entire 2025 CES Keynote - here



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Honestly... I'm not overtly impressed. Allot of the big performance being shown off... is with the new multi-frame DLSS4 Frame Gen (on 4x Mode). Which is like, but with worse image quality to, using the Lossless Scaling App's 4x FrameGen mode (Available to all hardware right now, just have to buy the app) or not to far from stacking FSR3-FG with AFMF2 on Radeon hardware... which again, you can do right now. It will be more interesting to see what the actual difference is without extra FrameGen muddling the reality.

The other improvements to DLSS though are pretty cool. Especially the increase to clarity in motion. Which has been a sticking point for all temporal methods (upscaling or otherwise)
 
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Canadian peso isnt gonna help those prices these days. 5090 will be about 3000$ CAD.
Off-topic: Isnt canada about to become the 51st State of the US???

On-topic: I thought the 5090 would end up costing 2500. Spec wise impressive esp. memory BW. As terrible as they sound i think fake frame are the way now. Gotta go with the times I guess.
 
I agree... I've never been a high fps whore. If it's over 60 fps I'm happy. Seeing it at 240 fps doesn't impress me that much, especially if that comes at higher power/heat/money costs.

But the improved image quality of the other modes looked great and seems like it should be available on my 4080. No reason for me to update today, but if a 5070 can be had at a reasonable price, that could be a great reason for people on the 30xx and older systems to upgrade.
 
Off-topic: Isnt canada about to become the 51st State of the US???

On-topic: I thought the 5090 would end up costing 2500. Spec wise impressive esp. memory BW. As terrible as they sound i think fake frame are the way now. Gotta go with the times I guess.
Waiting for reviews but if the new 3x frame gen is on the 4k RTX I dont think they could increase the price that much over the 4090. If the real/base frame rate is near same as 4090 and the 4090 can get the new frame gen tech that is... Im not sure gamers will want 3 frame gens for every one real one in some titles. The frame buffer and AI improvements are nice tho.
 
The key to one's subjective experience and tastes is to have flexibility of features and settings to find that subjective threshold of performance and fidelity. I like the potential of fidelity improvements with traditional Dlss and Ray Reconstruction -- also, like the idea of Frame Generation with a smaller memory footprint. Also like the improvements with Reflex 2 using to help some more with potential latency issues, limitations or sacrifices.


Curious about Multi Frame Generation and if there will be flexibility to use this feature with a title that offers traditional Frame
Generation.

No one forces anyone to use features but the added flexibility of new abilities or features are welcomed.
 
Pricing the 5090 accordingly for the whales... *sigh*

The ever-increasing reliance on "AI" and fake frames for their performance gains is pretty disheartening. Also the 16GB on the 5080 is kind of a travesty. Of course they have to leave themselves room for more VRAM on a refresh model.
 
@pax - The Multi-Frame Gen is 5000 series exclusive

@SIrPauly - Looking like Yes. Can use new "DLSS Overrides", apparently to force MFG on games with regular DLSS-FG with a driver side toggle.
 
Websites/Reviewers usually test apples-to-apples so rasterization may receive most of the focus. Dlss and it's abilities has transformed the gaming experience for me with allowing more performance on heavy settings while competing with Native rendering and more than Native if the game has an average to poor TAA component. The world doesn't revolve just the flagships or utra high end GPU's and Dlss helps the entire family of Gpu's
 
Thanks, curious about Multi-Frame Generation!

I mean technically... you can already preview this idea. The ugly way with Lossless Scaling App's 3x and 4x FrameGen modes. And the less ugly way with AMD Radeon's by stacking FSR3-FG with AFMF2.

You end up with an image that can be extremely smooth. But its not really a performance jump, as you do not get the same latency as you would with an actual high frame-rate. Still, can be handy in the right situations. And Reflex 2 is going to offer some handy tricks to further reduce latency, so it will at least feel close the actual base frame-rate before FG.
 
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DLSS 4 on Nvidia RTX 5080 First Look: Super Res + Multi Frame-Gen on Cyberpunk 2077 RT Overdrive!​

Watching right now
 
@pax - The Multi-Frame Gen is 5000 series exclusive

@SIrPauly - Looking like Yes. Can use new "DLSS Overrides", apparently to force MFG on games with regular DLSS-FG with a driver side toggle.
Ya looks like it for now but wonder if AMD comes to the RTX older gen rescue again with its own GPU open multi frame gen to push for another universal standard?
 
Ya looks like it for now but wonder if AMD comes to the RTX older gen rescue again with its own GPU open multi frame gen to push for another universal standard?

I wouldn't be the least bit surprised if AMD responds to MFG. They could do it multiple different ways. From enhancing AFMF to play better with FSR-FG to updating FSR-FG to have higher modes. Or even both, because why not really.

The harder thing for them to respond to is the temporal improvements in Upscaling for SuperResolution and RayReconstruction.
 
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Ya maybe the Navi 4 delay is FSR4 related... Trying to get all features well enabled. This is impressive enough on Nvidia's part to warrant delaying for driver work. Really curious how they manage 58 ms on 30 fps native and see how that pans out over a large number of games. If 30 fps is the new 60 fps for base speed for frame gen its a revolution.
 
What I would like to know how effective is the hardware flip metering handle or help multi frame generation? Not necessarily interested in just raw performance numbers but the quality of its frames and its latency.
 
Was talking about Reflex 2 in a chat last night based on this:

Through our research, NVIDIA has developed a latency-optimized predictive rendering algorithm that uses camera, color and depth data from prior frames to in-paint these holes accurately. Players see the rendered frame with an updated camera perspective and without holes, reducing latency for any actions that shift the in-game camera. This helps players aim better, track enemies more precisely, and hit more shots.
 
Its already used in VR. It's going to be extremely interesting to see this in action for regular screens. (It may not be as stellar as people hope though)
 
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