the latter because profit margins are slim enough for them to be despicable enough to do something like thatShould there be a link attached to your post or is this your take on the issue?
the latter because profit margins are slim enough for them to be despicable enough to do something like that
so what's your opinion of this situation or D3D11 debacle/debauchery with Futuremark?Got cha, thanks.
so what's your opinion of this situation or D3D11 debacle/debauchery with Futuremark?
The game is DirectX 10 only. [even if it has a built-in benchmarking subsystem, then it would only be D3d10, and not even d3d10.1, much less d3d11: seems a bit suspect if ya ask me!]I think they may be busy with their upcoming game, Shattered Horizon.
i think they're milking us!There's already a DX11 benchie out there so maybe they don't want to incurr the expense?
Don't know, really.
the only things i can think of that are slowing to the rate of directx is windows itself
they appear to have advanced somewhat moreso from generation to generation...How about consoles?
they appear to have advanced somewhat moreso from generation to generation...
i thought the R500 was somewhat a unified shader architecture? can't it do some DX10 effects? i bet it or a combination of the resources of the system could emulate dx10+Sorry, I meant that consoles are slowing the rate of adoption of new DXs. Since most games are now for consoles and they are currently only able to do DX9 effects that has slowed the adoption of DX10 and beyond.
i thought the R500 was somewhat a unified shader architecture? can't it do some DX10 effects? i bet it or a combination of the resources of the system could emulate dx10+
R500 uses 48 Unified pipelinesNot that I'm aware of. Xenos is a DX9 level chip.
i think they're milking us!
directx has been some of the slowest advancing software i have seen from d3d90c til d3d11
the only things i can think of that are slowing to the rate of directx is windows itself
R500 uses 48 Unified pipelines
pfft, i'd like to see proof otherwise!DirctX is much MUCH more than just making purtyer pictars
"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-class functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."
nopeI think you replied to the wrong person, no?
nope