Futuremark Vantage DirectX 11

erek

New member
Futuremark may simply "patch" or "Hotfix" their already existing Vantage program to utilize the features of D3D11
 
I think they may be busy with their upcoming game, Shattered Horizon.
The game is DirectX 10 only. :hmm: [even if it has a built-in benchmarking subsystem, then it would only be D3d10, and not even d3d10.1, much less d3d11: seems a bit suspect if ya ask me!]
 
There's already a DX11 benchie out there so maybe they don't want to incurr the expense?

Don't know, really.
 
There's already a DX11 benchie out there so maybe they don't want to incurr the expense?

Don't know, really.
i think they're milking us!

directx has been some of the slowest advancing software i have seen from d3d90c til d3d11

the only things i can think of that are slowing to the rate of directx is windows itself:hmm:
 
How about consoles?
they appear to have advanced somewhat moreso from generation to generation...

maybe the problem with PCs is that all eyes are constantly watching, so the development is seemingly excruciatingly slow because we witness the progress...

really we have been given more and more tech specs about products and software over the years as the consumer (or is it just us geeks) get smarter and smarter about electronics and software


so maybe if we werent constantly demanding updates and news posts we would start to see some development as energy is directed away from these media and press releases and guarding against NDA leaks, etc...
 
they appear to have advanced somewhat moreso from generation to generation...

Sorry, I meant that consoles are slowing the rate of adoption of new DXs. Since most games are now for consoles and they are currently only able to do DX9 effects that has slowed the adoption of DX10 and beyond.
 
Sorry, I meant that consoles are slowing the rate of adoption of new DXs. Since most games are now for consoles and they are currently only able to do DX9 effects that has slowed the adoption of DX10 and beyond.
i thought the R500 was somewhat a unified shader architecture? can't it do some DX10 effects? i bet it or a combination of the resources of the system could emulate dx10+
 
i thought the R500 was somewhat a unified shader architecture? can't it do some DX10 effects? i bet it or a combination of the resources of the system could emulate dx10+

Not that I'm aware of. Xenos is a DX9 level chip.
 
i think they're milking us!

directx has been some of the slowest advancing software i have seen from d3d90c til d3d11

the only things i can think of that are slowing to the rate of directx is windows itself:hmm:

and yet OpenGL is advancing at a blistering pace...:nuts: not to mention that DirctX is much MUCH more than just making purtyer pictars
 
DirctX is much MUCH more than just making purtyer pictars
pfft, i'd like to see proof otherwise!

"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-class functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."

see, i knew it could be emulated
 
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