Why the crap do they insist on replicating current real-world constraints in a space based game? I mean ... I love the look of this game. It looks great and even better it has a real Battlestar Galactica vibe to it. But just like the Galactica, the "carrier" has a flight deck and the fighters appear to have flaps and ailerons that they use during banks and turns. If they were in an atmosphere that required the management of a medium such as air to travel through, I'd understand the point of having these flaps to turn... but in space it just doesn't seem significant. I guess the fighter would be designed to include them IF it were in a planet's atmosphere but I'd be surprised if they'd be moving 100% of the time, even in space, since a fly-by-wire system within a planet's atmosphere would likely manipulate the degree of flap angle based on sensor data. If there's nothing there to "push" against I doubt they'd keep adjusting.
The flight deck on the carrier I kinda understand, it makes sense to have a platform for the catch and release or launch of individual small craft. I just don't see why it would require such a large "runway" during take off. Carriers on the water and runways on land require it to negotiate the plane's handoff between having enough speed to keep from falling out of the sky (lift vs gravity) and slowing down to a complete stop. In space, both the carrier and the fighters are in the same environment (space) so there's no need to design a large landing strip to help slow down the plane for a landing.
The flight deck on the carrier I kinda understand, it makes sense to have a platform for the catch and release or launch of individual small craft. I just don't see why it would require such a large "runway" during take off. Carriers on the water and runways on land require it to negotiate the plane's handoff between having enough speed to keep from falling out of the sky (lift vs gravity) and slowing down to a complete stop. In space, both the carrier and the fighters are in the same environment (space) so there's no need to design a large landing strip to help slow down the plane for a landing.