In a big nod to Robert Heinlein, you earn your citizenship through mandatory military service.
This sounds like Starlancer and Freelancer all over again - but this time without any concessions to Microsoft by having to scale down both games until they no longer resemble the overly ambitious original design plan.
Translated into MMO game mechanics, sounds like once you complete your career of structured missions the game turns into a more freestyle Elite experience. That could be cool provided everyone can interact with everyone in the same game world and not have everything instanced out and tightly segregated... like Star Trek Online. I guess Squadron 42 as a single player game factors in this too. You finish that, gaining player experience as well as exportable game bling, before heading into Star Citizen.
So right here are two ingenious solutions. How not to be a clueless newbie when first starting a MMO. What to do after rushing through an MMO's finite supply of scripted content.
Let's face it. Canned MMO tutorials just aren't cutting it. They do not give an average player the vital practical experience he/she needs to survive in multiplayer. They get frustrated. They rage quit the game - in individual matches and eventually walk away from a game altogether. That's been the last two years for me. Wishing the majority of a player base had more patience, wouldn't give up so easy. That they spent just a little time learning how to play - what all the keys are - what are the objectives.
Squadron 42 and Star Citizen sold separately of course. They're promising a one time only purchase - no subscription fees - obligatory MMO store with not-pay-to-win items.