Avowed

Trunks0

Keeping an open mind
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Release Date: Feb, 18th, 2025 (18/02/2025)
Gamepass: Yes
 
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Avowed has, from day one, felt like a game that's going to be largely ignored, and live out its life as a niche title for RPG fans. I'll wait and see what people say before even considering jumping in, even though jumping in means little more than "take game pass for a month".
 
Just a heads up, there is a controversy surrounding the Art Director for the game. Unfortunately since the majority of the media covering the topic quickly goes into topics related to P&R, I do not encourage discussion of it here. But if you find a source that manages to stay on point without going into a P&R related material, feel free to post it and we will moderate accordingly to make sure things stay on the rails.
 
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The art director is trying to pick a fight with the online anti-woke mob, where I think that would probably have been entirely avoidable. The game features choices in your pronouns, which isn't something to get so worked up about, but very vocal people are being very loud about it.

It's a lesson to game developers I suppose. Maybe don't always talk to your (supposed) audience, and just release your game with the marketing it needs.
 
As long as "normal" people are interested in avowed, the noise generated by the terminally online culture warriors won't matter.

Anyway, the previews from the press/influencers seems to be really positive, so I'm looking forward to playing it.
 
Finished it and mostly enjoyed it. 7/10 game for me though, bit of a mixed bag. Combat is kinda fun but repetitive and loot sucks. Companions are bland. Story has some interesting moments but too heavy with exposition. World looks nice, runs pretty well. Don't think it's worth getting for the full price, get it on lame pass or grab it when it goes 75% off. Veilguard was much better imo.

The Outer Worlds was stronger too, so hopefully 2 lives up to that instead of this.
 
Finished it and mostly enjoyed it. 7/10 game for me though, bit of a mixed bag. Combat is kinda fun but repetitive and loot sucks. Companions are bland. Story has some interesting moments but too heavy with exposition. World looks nice, runs pretty well. Don't think it's worth getting for the full price, get it on lame pass or grab it when it goes 75% off. Veilguard was much better imo.

The Outer Worlds was stronger too, so hopefully 2 lives up to that instead of this.

I enjoyed outer worlds while I was playing it, but at the end was like, "that's it??" Just didn't seem long enough or satisfying enough. Seems like Avowed will be the same and maybe worse.
 
Seems like mostly positive vibes from most of the people who have played it. Looking forward to giving it a whirl tomorrow when it comes to Gamepass.
 
Played a little bit. Enjoying it so far.

BTW, you can enable FSR3 FrameGen when using FSR3. It is just not in the menu system as of this post

1) Find the engine.ini
  • Steam: %LOCALAPPDATA%\Alabama\Saved\Config\Windows\
  • WindowStore/XboxApp: %LOCALAPPDATA%\Alabama\Saved\Config\WinGDK

2) Add the following at the end of all the entries in it

[/Script/FFXFSR3Settings.FFXFSR3Settings]
r.FidelityFX.FSR3.Enabled=True
r.FidelityFX.FSR3.UseNativeDX12=True
r.FidelityFX.FI.Enabled=True
r.FidelityFX.FSR3.GPULatencyReduction=1
r.FidelityFX.FSR3.FrameGeneration.AutoTC=1
Save and set the engine.ini file to read-only.

Thanks goes to "Hawkiinz" from the r/avowed sub-reddit. There post is where I found the info - Can see that here
 
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Kinda sad that with all the modern technology and power we have, despite 10x the budget of those times, games are completely lifeless and worse in every way. Ray tracing graphics don't make up for it whatsoever.
 
They aren't really in the same class of games. Avowed is a way shallower and more action type of experience than Oblivion. Plus Oblivion is from the era of "Lets give everything physics". Which was both awesome and weird :D
 
TBH. if you focus on the elements highlighted in that video, most rpgs will not fair well against morrowind/oblivion/skyrim, and I'm not just talking about modern games.

Say what you want about bethesda, their games usually let you screw around with the world at a level that is usually reserved to "immersive sims".
 
I think oblivion / skyrim are built to be about systems and interaction, while Avowed is just UE with a "skyrim" veneer.

It is sad that many modern games don't care much about interactions anymore. You could go back to Deus Ex and see how you can pick up small objects and throw them or smash simple pieces of furniture. These interactions are the type of thing that help make a good game great and yet they're almost unquantifiable because they're such a small part.
 
They aren't really in the same class of games. Avowed is a way shallower and more action type of experience than Oblivion. Plus Oblivion is from the era of "Lets give everything physics". Which was both awesome and weird :D
I get that they are different class of games, but some things shown there you would expect to be a norm in todays tech which is strangely isn't, like NPCs walking around cities. They didn't have to have complex paths that change depending on time of day (although really they should have that with all the hardware we have), but at least just moving around city would add a lot. It's sad how many older games im playing these days and then noticing the amount of downgraded expectations people have for modern stuff.
 
I get that they are different class of games, but some things shown there you would expect to be a norm in todays tech which is strangely isn't, like NPCs walking around cities. They didn't have to have complex paths that change depending on time of day (although really they should have that with all the hardware we have), but at least just moving around city would add a lot. It's sad how many older games im playing these days and then noticing the amount of downgraded expectations people have for modern stuff.
Might have something to do with "make everything super pretty with all these effects and cool shit, and we'll use the CPU/GPU AI predictability power to calculate a random path for them to traverse and make sure they dont get stuck on a tree. FOR REALISM!!!" but those takes so much more horsepower to process than "create a path for this NPC and loop it so it doesnt look like they're walking in a straight line. Just add collision detection so they dont get stuck in a tree" And the former requires a Geforce 4080 to run at 30fps, while the latter can be run on a TI-83 Calculator
 
Avowed is more Dark Messiah of Might & Magic and less Oblivion imho. That said, I get it :)
 
God I'm enjoying the crap outta this. I went all wizard and finding the magic combat to be a ton of fun. That said, I'm definitely giving this a second play through and going all melee, as I enjoy bashing shit about as well :D
 
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