Assassin's Creed Odyssey

Souls game are only combat. So they better be good at it. And they are. Open world games like Odyssey are about discovery and exploration. They are not designed to stop you from progressing. They are designed for you to explore more and more. Souls games are more filler..filler..boss battle…repeat. They do an amazing job with both filler and boss battle combat to keep it varied and challenging. But progression can be slow. Mastering combat and making your way through the content is very satisfying. But it is basically the same formula over and over. They do amazing work on settings and enemies. But the formula is basically the same over and over. This is a good thing if the goal is to master the combat mechanics. That was one of my complaints with Forbidden West is they gave you 99 different ways to attack every enemy. How do you master anything with so many options?

The big difference is what is driving progression in the game. Souls is about getting better and better to take on tougher enemies. Games like Odyssey is about a varied experience and exploration. There really isn’t a need to create a “build” as weapons and strategies can vary and be interchangeable throughout the game. But, the combat must be easier for this to work. That’s the part you won’t like as it is 180 degrees opposite of souls games.

Yes, I can understand and agree with all that. I am much more a combat focused player. Its the vast majority of what I care about when gaming. Story and exploration is really maybe 1/4 of the enjoyment I get out of it. In Elden Ring I literally skipped right past every cutscene and lore description. I understand the gist of the story, but do not care for the details. Just let me power up my character build and give me the next enemy encounter so I can smash it.

But, I do appreciate story/exploration games occasionally too. Especially when I have no more Souls-likes to play. AC: Odyssey is fine, and I know I will enjoy it. I do really like the setting in this game, which is what I believe will be the main thing that keeps me playing. I just wished the combat and enemy AI was a little better.

Also, like I mentioned I'm still in the early game and my opinion may change as I play more and upgrade to learn new skills. My criticism so far is largely just about the samey feel of the combat and dumb enemy AI.
 
I think Ubisoft should make shorter versions of all the previous Creed games. Capture the major story, set pieces, and game mechanics, but package it into a 4-hour campaign. Sell 'em at a discount price, and get people caught up with the story so more people can play the newest entry.

I absolutely loved the first one, but that was the last one I ever played all the way through. It was a different time in my life, before I went to grad school, back when I could easily pump hours into any game I wanted. Since then it's been grad school, children, working, moving, lots of adult responsibilities.

There's a couple of games in the last decade that prove that I can sink mass hours into a game if I really want to. I must have put 100 hours into ZBOTW when that came out. Recently I probably put 100 hours into Ultra Wings 2. But those are exceptions. If a game is longer than 8 hours, I haven't beaten it... well maybe with the exception of the Doom games.

I had a couple of false-starts on Ass Creed 2, where I put a few hours in, but then I stopped and by the time I came back to it I had forgotten everything. There's a bunch of others that I've played the first hour of, just to see what the graphics are like. But for years I always intended to get back and play through them in sequence... a dream that I let go of years ago. And I'm not so interested in trying out the new ones, since I'm so far behind.

But if they'd release a quick summary recap version of each game that could be played through in a sitting or 2, I'd be all over that. I'd prolly find time to play through the whole set that way.
 
Not everything needs to be like Souls, or be compared to Souls. I don't need a frustrating/super challenging experience in every game I play .. just wouldn't be interesting.

Combat is not the pure focus of AC, especially the last three. The games have become much more focused on a bigger-picture idea with exploration, scene-setting/environment, and story as the main drivers.

Seems like every single third person rpg needs to be compared to Souls.. which isn't even the best 3rd person rpg :lol:
 
Not everything needs to be like Souls, or be compared to Souls. I don't need a frustrating/super challenging experience in every game I play .. just wouldn't be interesting.

Combat is not the pure focus of AC, especially the last three. The games have become much more focused on a bigger-picture idea with exploration, scene-setting/environment, and story as the main drivers.

Seems like every single third person rpg needs to be compared to Souls.. which isn't even the best 3rd person rpg :lol:

Guess you didn't read my post where I clarified:

https://www.rage3d.com/board/showpost.php?p=1338338683&postcount=977

Also, I am strictly talking about the combat gameplay.
 
I think Ubisoft should make shorter versions of all the previous Creed games. Capture the major story, set pieces, and game mechanics, but package it into a 4-hour campaign. Sell 'em at a discount price, and get people caught up with the story so more people can play the newest entry.

I absolutely loved the first one, but that was the last one I ever played all the way through. It was a different time in my life, before I went to grad school, back when I could easily pump hours into any game I wanted. Since then it's been grad school, children, working, moving, lots of adult responsibilities.

There's a couple of games in the last decade that prove that I can sink mass hours into a game if I really want to. I must have put 100 hours into ZBOTW when that came out. Recently I probably put 100 hours into Ultra Wings 2. But those are exceptions. If a game is longer than 8 hours, I haven't beaten it... well maybe with the exception of the Doom games.

I had a couple of false-starts on Ass Creed 2, where I put a few hours in, but then I stopped and by the time I came back to it I had forgotten everything. There's a bunch of others that I've played the first hour of, just to see what the graphics are like. But for years I always intended to get back and play through them in sequence... a dream that I let go of years ago. And I'm not so interested in trying out the new ones, since I'm so far behind.

But if they'd release a quick summary recap version of each game that could be played through in a sitting or 2, I'd be all over that. I'd prolly find time to play through the whole set that way.

I'm sure there's lots of story recap type videos on YouTube you could watch if you just need to get caught up on the story before playing any newer games. Also, I think you may not need to know all that much about the story up to this point to enjoy the newer games like Origins and Odyssey. Or so I understand.
 
I think Ubisoft should make shorter versions of all the previous Creed games. Capture the major story, set pieces, and game mechanics, but package it into a 4-hour campaign. Sell 'em at a discount price, and get people caught up with the story so more people can play the newest entry.

I absolutely loved the first one, but that was the last one I ever played all the way through. It was a different time in my life, before I went to grad school, back when I could easily pump hours into any game I wanted. Since then it's been grad school, children, working, moving, lots of adult responsibilities.

There's a couple of games in the last decade that prove that I can sink mass hours into a game if I really want to. I must have put 100 hours into ZBOTW when that came out. Recently I probably put 100 hours into Ultra Wings 2. But those are exceptions. If a game is longer than 8 hours, I haven't beaten it... well maybe with the exception of the Doom games.

I had a couple of false-starts on Ass Creed 2, where I put a few hours in, but then I stopped and by the time I came back to it I had forgotten everything. There's a bunch of others that I've played the first hour of, just to see what the graphics are like. But for years I always intended to get back and play through them in sequence... a dream that I let go of years ago. And I'm not so interested in trying out the new ones, since I'm so far behind.

But if they'd release a quick summary recap version of each game that could be played through in a sitting or 2, I'd be all over that. I'd prolly find time to play through the whole set that way.

The only AC game I've ever finished was Black Flag. That was fantastic. Nothing since has hooked me like that one. Maybe it was ship-to-ship combat that I loved so much. Either way, I played Odyssey for about 40 hours and never finished. It just felt grindy, but maybe I wasn't focusing on the main story as much as I should have. I have ADD so it's rare that I finish a game anyway. :embarrassed:
 
I disagree that dark souls and from soft games are about the combat at all. Black flag was awesome, but only for the ship stuff. the ass creed bit was meh, though i do enjoy the contrast between the future and past, unlike a lot of people seem to. so i did like that part.
 
I'm about 9 hours into Odyssey and just wanted to report back that I am enjoying it mostly.

I was happy to see there's still naval combat. I for some reason thought there wasn't. Really enjoyed that from Black Flag, so its good to see its still here and still a blast to play. Melee combat is what it is, not great but can be fun at times. It still feels like I'm just inputting commands, rather than really in control (if that makes sense). It reminds me a lot of the first Witcher's combat at times, when I'm locked into the repetitive sequence of parry>attack>dodge>attack with the occasional special ability attacks thrown in. It just never feels like I have that great tactile feedback from the combat that I crave.

Regardless I'm enjoying it. Spent some time experimenting with the combat to see how much I could take on at once. I'm finding the challenge is pretty decent playing on hard, and if I'm facing higher level enemies. I enjoy going against groups of soldiers and/or mercenaries that are a few levels above me. Gives me a bit of that tense feeling where I know if I make too many mistakes in succession I can actually die.

Other than the combat which was my only concern, everything else about the game is fun. It reminds me of a lite Witcher 3 in a different setting. Not exactly as immersive, and without the incredible quests and characters from Witcher 3, but its got the same type of gameplay loops. I think I will definitely finish this game through. :up:
 
The only AC game I've ever finished was Black Flag. That was fantastic. Nothing since has hooked me like that one. Maybe it was ship-to-ship combat that I loved so much. Either way, I played Odyssey for about 40 hours and never finished. It just felt grindy, but maybe I wasn't focusing on the main story as much as I should have. I have ADD so it's rare that I finish a game anyway. :embarrassed:

Agreed re: Black Flag. It was a rare 100% completion for me. Second only to Witcher 3 for single-player fun for me.
 
Yeah it has its moments. I just enjoyed the first conquest battle, that was well done.

Spent a good amount of time exploring and messing around with the combat in the early areas to get a sense of what the game is all about. Now I'm going to focus on story missions mainly and try not to get distracted too much by the Ubi formula of littering the landscape with a million useless tasks.
 
Still playing this game here and there. I've got 40 hours logged, and Uplay says 60% of main progression done. I am thinking about calling it quits.

The only real reason I can think of to continue playing is for the story. However I find it rather dull and have been skipping through a lot of the dialogue for the recent story bits. The combat is very easy and repetitive for me in this game (even playing on hard), so I have been completely avoiding side missions and just sticking to main quests where I am always no less than 2 levels behind what is suggested. For example right now at level 30 I'm regularly facing level 32-34 enemies. This accomplished some form of challenge in the combat, but it also makes the fights tedious since they have a ton more health. For the stronger commander type enemies it takes a ridiculous amount of time to take them down when they're a few levels above me. Not really harder, just more tedious.

At the end of the day the game is just not that good gameplay-wise. I understand the need for the level scaling (lazy game design), but it just kills the point of RPG build progression. Like WTF is the point of leveling up when every enemy in the game levels right along with you? That, along with knowing I am only 60% through the game makes me just want to throw in the towel.

Ubisoft, you suck at making games.
 
but it just kills the point of RPG build progression. Like WTF is the point of leveling up when every enemy in the game levels right along with you? That, along with knowing I am only 60% through the game makes me just want to throw in the towel.


I kind of felt that way too about the level scaling. It sort of gatekeeps people out of certain areas too early on in the game. I always liked doing side quests and leveling to be more than well enough to go most places on the map in a game but its just not possible with this type of scaling. The numbers go up but the game stays the same.. might as well stay level 0.
 
I kind of felt that way too about the level scaling. It sort of gatekeeps people out of certain areas too early on in the game. I always liked doing side quests and leveling to be more than well enough to go most places on the map in a game but its just not possible with this type of scaling. The numbers go up but the game stays the same.. might as well stay level 0.

Yep, exactly. Only purpose the leveling system serves is to gate-keep players from later areas, and ultimately makes what appears to be a huge open world game rather linear. Smoke and mirrors world design.
 
Its a good game. I just think its not for me.

Very beautiful huge world, solid game mechanics, runs well, etc. Not too different from Witcher 3 really, except without the more interesting quest stories. I just think the combat is incredibly tedious. It needs something more. I've tried different weapons and abilities, and different playstyles from stealth/assassin, to warrior and ranged attacking. To be honest, it was fun for the first 10-15 hours or so. But now at hour 40 and its still very much the same I feel its just over stayed its welcome. Game is too long for how shallow the gameplay is.
 
Finished the main quest today, I think? No credits roll, and i still have lots of cultists to find and areas to go to. Uplay main progression counter says I'm at 85% and i got the prompt to start NG+. Got the family all together again except Stentor (step brother) died. Ah well.

I was thinking last week when at 60% to just give it up as it was getting rather repetitive and boring. But then figured if i play a little everyday just doing main Odyssey quests i can probably get through it soon.

Not sure yet if i want to keep playing to kill the head cultist, but i guess that would be my next goal. Just really bored of the game though. I think I'll leave it installed and play some other games for a while then maybe come back to it.

Overall decent game but started to get boring pretty early in. Game is just too big for how dull the gameplay is. I hadn't played an AC game since Black Flag so wanted to check in on the series to see how its improved.
 
The game mechanics and progression system can be a chore but the exploration of ancient Greece was the draw for me.
 
The game mechanics and progression system can be a chore but the exploration of ancient Greece was the draw for me.
Yeah maybe would have been better if i enjoyed the exploration more. Beautiful views but not much other point to exploring however.

To me the only draw to these games is for the story, so if that is not interesting its really a pass for me.
 
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