The future of DCS World by Eagle Dynamics

Looks like DCS: F/A-18E Super Hornet is coming by 3rd party developer CoreTex Designs!

Development photo of our F/A-18E Super Hornet.

sYZ6F.jpg


More info here: http://forums.eagle.ru/showthread.php?t=90050

A new section was added: T-38A Talon Development for IRIS Flight Simulation Software

So, we've been listening to what you want on the forums and after long discussions within the team and with the publishers, we're happy to confirm development of the IRIS T-38A Talon for DCS: World!

This decision has been based largely on the feedback we've received from you guys on what you'd like to see, and based of course on the production assets available to us.

The T-38A Talon will be aimed at release prior to the F-15E, essentially allowing us to step up our skills in project development. Whilst we have yet to firmly set out project content, we are anticipating to include a training syllabus similar in structure and content to that which the US Air Force uses.

We will of course, be calling on the community to involve themselves where possible, and we will be providing regular updates on development to keep you all in the loop.

We look forward to the bright future this new platform brings and I hope you all will enjoy and take part in this next step in our development process.

Regards

David.

more info here: http://forums.eagle.ru/showthread.php?t=90030

and

F-22A Raptor Development: These are some older development shots... taken from the facebook page.

Thought you all might enjoy them.

kSANI.jpg

1jvqN.jpg


More screenshots/info here: http://forums.eagle.ru/showthread.php?t=90031


IRIS BD-5J Microjet in DCS:World [Dev Diary 14th June - To the Sky]

So a fair bit of progress was made today, we managed to develop and code the various analogue gauges using the base gauge code. A few gauges are left to be done, but it's shaping up very nicely.

In addition, we added some additive self-illumination lighting for the gauges.. the end result isn't exactly what I'm looking for as yet, but it's getting there..

Anyway, I'm on admin duties tomorrow so no DCS development for me.

Have fun, and enjoy

Spanky.

[yt]WHFN7aXJOM8[/yt]

More info here:http://forums.eagle.ru/showthread.php?t=90000

curious as this is something I don't know, does creating a flight sim, especially study flight sim requires plane license from the maker just like car sim?

Hmm im not sure, but Im guessing no lol.
 
The models may look great, but how do we know the avionics, flight models etc are up to the DCS standard with these 3rd party planes?
 
The models may look great, but how do we know the avionics, flight models etc are up to the DCS standard with these 3rd party planes?

Very valid question and from what ive read, everyone of these 3rd party devs are going to try their best to make it as authentic as possible with the availiable information out there, it's not going to be some cosmetic only thing where you just get a cockpit and a flight model, and that's it, at least I hope not. The DCS community has already shared their thoughts that they would not take anything of the sort. I believe 2 of the 3rd party devs have a proven track record. Now for the planes where a lot of the information is still classified, like the F22 and the typhoon fighter for example, im just going to post the video of one of the devs answering that question.

http://www.youtube.com/watch?v=Ckd0a2mnJTc&t=1m48s

Personally im fine with this when it comes to such planes where a lot of the information is classified.
 
Last edited:
Hello everyone,
I would say that after a while of running I can announce the opening of a new section in the forum dedicated to the Combat Fighter Starfighter reachable at this link -> http://www.fightercombatsims.net/forums/forum/79-dcs-f-104-starfighter/

Thanks to the valuable collaboration with the Sim Skunk Works and my staff to the project, we were able to quickly reach a good level of simulation, both for the 3D regarding the coding of the cockpit.
We are currently completing the first implementation phase, which includes 3D modeling of the Starfighter in every detail, then go to step 2, animation and texture mapping.
Meanwhile, work is underway to implement clickable buttons in the cockpit and then move to the real scripting that include electronics, fuel system, and gradually all avionics systems, radar, including AA, we are waiting for the AG for more info
We are in possession of a cockpit 3D fact already completed which is used to carry out some tests as the functions are inserted.

More detail to follow later ...

3xiSe.jpg

pJDNP.jpg


http://forums.eagle.ru/showthread.php?t=90073
 
well I choose this thread to post this

http://forums.eagle.ru/showthread.php?t=103090


DCS Spring Sale!

The entire range of DCS products will be on sale between 21 and 27 March.
DCS: A-10C Warthog – $19.99 USD
DCS: P-51D Mustang – $9.99 USD
DCS: Combined Arms – $20.99 USD
DCS: Black Shark 2 (Full) – $19.99 USD
DCS: Black Shark 2 (Update) – $9.99 USD

Download

Release of DCS: Combined Arms

DCS: Combined Arms gives you control of air and ground forces during the battle. Use the Command Map to move and task air and ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons to engage the enemy.

Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.

DCS: Combined Arms supports both single player and multiplayer game play. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.

Features of DCS: Combined Arms:
• Move and task air and ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support in multiplayer.
• Jump into the seat of many armor and air defence units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World
Further updates and improvements will be made to DCS: Combined Arms.

Release of DCS Version 1.2.3

The new 1.2.3 update to DCS World and DCS Modules is now available as an auto-update, or downloaded directly from www.digitalcombatsimulator.com. This update includes a number of new, free DCS World features including a new DCS World Su-27 model, new triggers, and new scripting tools. It also includes major new features to the Combined Arms and Flaming Cliffs 3 modules. In addition to adding new features, this update includes many bug fixes and adjustments like missile performance, network game stability, force feedback joysticks, and a lot more.

You can read about all the changes here

DCS 1.2.4 Development

With version 1.2.3 now available, work is underway on version 1.2.4. The primary focus of this next version will be:
1 - Further improvements to network play and stability
2 - Coincide with the release of DCS: UH-1 Huey
3 - Improvements to air-to-air missile performance
4 - Changes and adjustments to beyond visual range combat systems
5 - Further GUI improvements

Moving to 64-bit Operating Systems Only

As we move forward improving the DCS World environment, we are more and more often running into roadblocks that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.
This change will be coming in the next few months.

The Future of DCS

Currently the team is focused on completing Flaming Cliffs 3 and continued updates and improvements to DCS World. Once Flaming Cliffs 3 is complete, more of our focus will shift to upcoming DCS titles like the F-15C, F/A-18C and Fw-190D9. Looking further out, Eagle Dynamics and our partners plan a large number of new modules that include the Su-27SM, F-86F, MiG-15Bis, MiG-21Bis, Hawk, Mi-8, Mi-24, OH-58 and AH-1G, to just name a few.

The team is also hard at work on many updates and changes to our world rendering system, which will allow us to make new and much more detailed worlds than we have now, including the Nevada map. We hope to have these changes in place before the end of the year.

With the combination of a large and varied stable of aircraft, along with upcoming new maps, we will continue moving forward toward our goal of DCS World allowing combat missions over a wide array of time periods and locations. While our products initially started with a focus on modern day jets, this is now expanding to include World War 2, Korea, Vietnam and modern day content.

Sincerely,

The Fighter Collection and Eagle Dynamics Team


DCS : F/A-18C :yahoo: please make it happen this year ED.
 
Last edited:
S!

What caught my eye was the FW190D-9 "Dora". Oh yes baby! F/A-18C will be interesting to see as well from my work standpoint ;) :D Hmm..Tempted on the P51D as it is on sale, already own Warthog :)
 
I really hope they get some new planes out. I'm not interested in the high fidelity A-10 type planes that take weeks to get used to. I like Flaming cliffs for its ease of use. I like the simulation side but also the fact that I can hop in and start flying pretty quickly.
 
next DCS planes will be the F-15C and Su-27SM first

next DCS planes will be the F-15C and Su-27SM first

http://forums.eagle.ru/showthread.php?p=1743051#post1743051

03 May 2013 Update

Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.

In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:

• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
• Disabled the incomplete "Ultra High" visibility setting.
• Implemented the waiting screen for the Module Manager.
• Corrected helicopter exhaust effect.
• Fixed damage value for AI aircraft.
• Corrected invisible warehouses.
• Helicopter takeoff from ships corrected.
• Adjusted shell aiming.
• Adjusted infantry weapon accuracy.
• AK-74 assault rifle rate of fire has been corrected.
• Fixed lock ability for non-air defense units.
• Fixed "Emission Control" for radar units.
• Advanced options waypoint that allows air unit to fly to an assigned ground unit.
• Adjusted delay between manual gear changes for CA units.
• Fixed delay after launch of IR-guided missiles.
• Repair after mast bumping is now available.
• Fixed GUI button size errors.
• Fixed synchronization of ground units in network play.

After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: Su-27. I hope to talk more about those next week.

Matt


looks like I'll have to wait much longer fo any F-18 module :( however I think I will be interested with the Su-27SM module, it will be an entirely new thing for me to learn as I never played a russian fighter study sim before :D
 
http://forums.eagle.ru/showthread.php?p=1743051#post1743051

03 May 2013 Update

Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.

In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:

• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
• Disabled the incomplete "Ultra High" visibility setting.
• Implemented the waiting screen for the Module Manager.
• Corrected helicopter exhaust effect.
• Fixed damage value for AI aircraft.
• Corrected invisible warehouses.
• Helicopter takeoff from ships corrected.
• Adjusted shell aiming.
• Adjusted infantry weapon accuracy.
• AK-74 assault rifle rate of fire has been corrected.
• Fixed lock ability for non-air defense units.
• Fixed "Emission Control" for radar units.
• Advanced options waypoint that allows air unit to fly to an assigned ground unit.
• Adjusted delay between manual gear changes for CA units.
• Fixed delay after launch of IR-guided missiles.
• Repair after mast bumping is now available.
• Fixed GUI button size errors.
• Fixed synchronization of ground units in network play.

After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: Su-27. I hope to talk more about those next week.

Matt


looks like I'll have to wait much longer fo any F-18 module :( however I think I will be interested with the Su-27SM module, it will be an entirely new thing for me to learn as I never played a russian fighter study sim before :D

There's a mod for falcon called BMS f-18 or something like that. It's a high quality f-18 with fully clickable cockpit. It's very well done.
 
Ah jeese my bad, it's a F-16 not the F-18. It's still worth checking out. You do need the original falcon though to install it. But you can find that on any torrent site. Let me know if you still want me to find a download link for it. It's very well done, just not the F-18. I have the file on my harddrive and I think you need to register on the bms website to access the download. I have no idea how I originally got it because I don't seem to be a member on their site.
 
Here's a well done promo vid of BMS.

[yt]Y_NWPf7MOIQ[/yt]

Mind you this is all running on a 15 yearold base engine.
 
I really need to invest in some headtracking gear to get the full fun out of these sims, it's so hard to dog fight in the realism modes without it. Tracking targets without the help of the aids is impossible without head tracking.
 
Ah jeese my bad, it's a F-16 not the F-18. It's still worth checking out. You do need the original falcon though to install it. But you can find that on any torrent site. Let me know if you still want me to find a download link for it. It's very well done, just not the F-18. I have the file on my harddrive and I think you need to register on the bms website to access the download. I have no idea how I originally got it because I don't seem to be a member on their site.

I knew about bms, I've tried it before, but I thought you were talking about an F-18 mod for bms :p
 
I really need to invest in some headtracking gear to get the full fun out of these sims, it's so hard to dog fight in the realism modes without it. Tracking targets without the help of the aids is impossible without head tracking.

I recently treated myself to a TrackIR and it is probably the single most immersive piece of hardware I've got.

Aside from the obvious gaming advantage to sims, the ones with true virtual cockpits are such a joy to use. Even the little elements of movement like leaning over the side to look down add so much to your awareness and feeling of interaction with the world.

They're not cheap but I wish I had picked up the TrackIR much sooner because it has done so much to improve both my enjoyment and my performance in sims.
 
Back
Top