mizzer
Believing is Seeing
Reminds me of the ambitious (but never realized) project Jane's World War.
Development photo of our F/A-18E Super Hornet.
So, we've been listening to what you want on the forums and after long discussions within the team and with the publishers, we're happy to confirm development of the IRIS T-38A Talon for DCS: World!
This decision has been based largely on the feedback we've received from you guys on what you'd like to see, and based of course on the production assets available to us.
The T-38A Talon will be aimed at release prior to the F-15E, essentially allowing us to step up our skills in project development. Whilst we have yet to firmly set out project content, we are anticipating to include a training syllabus similar in structure and content to that which the US Air Force uses.
We will of course, be calling on the community to involve themselves where possible, and we will be providing regular updates on development to keep you all in the loop.
We look forward to the bright future this new platform brings and I hope you all will enjoy and take part in this next step in our development process.
Regards
David.
F-22A Raptor Development: These are some older development shots... taken from the facebook page.
Thought you all might enjoy them.
IRIS BD-5J Microjet in DCS:World [Dev Diary 14th June - To the Sky]
So a fair bit of progress was made today, we managed to develop and code the various analogue gauges using the base gauge code. A few gauges are left to be done, but it's shaping up very nicely.
In addition, we added some additive self-illumination lighting for the gauges.. the end result isn't exactly what I'm looking for as yet, but it's getting there..
Anyway, I'm on admin duties tomorrow so no DCS development for me.
Have fun, and enjoy
Spanky.
curious as this is something I don't know, does creating a flight sim, especially study flight sim requires plane license from the maker just like car sim?
The models may look great, but how do we know the avionics, flight models etc are up to the DCS standard with these 3rd party planes?
Hello everyone,
I would say that after a while of running I can announce the opening of a new section in the forum dedicated to the Combat Fighter Starfighter reachable at this link -> http://www.fightercombatsims.net/forums/forum/79-dcs-f-104-starfighter/
Thanks to the valuable collaboration with the Sim Skunk Works and my staff to the project, we were able to quickly reach a good level of simulation, both for the 3D regarding the coding of the cockpit.
We are currently completing the first implementation phase, which includes 3D modeling of the Starfighter in every detail, then go to step 2, animation and texture mapping.
Meanwhile, work is underway to implement clickable buttons in the cockpit and then move to the real scripting that include electronics, fuel system, and gradually all avionics systems, radar, including AA, we are waiting for the AG for more info
We are in possession of a cockpit 3D fact already completed which is used to carry out some tests as the functions are inserted.
More detail to follow later ...
DCS Spring Sale!
The entire range of DCS products will be on sale between 21 and 27 March.
DCS: A-10C Warthog – $19.99 USD
DCS: P-51D Mustang – $9.99 USD
DCS: Combined Arms – $20.99 USD
DCS: Black Shark 2 (Full) – $19.99 USD
DCS: Black Shark 2 (Update) – $9.99 USD
Download
Release of DCS: Combined Arms
DCS: Combined Arms gives you control of air and ground forces during the battle. Use the Command Map to move and task air and ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons to engage the enemy.
Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.
DCS: Combined Arms supports both single player and multiplayer game play. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.
Features of DCS: Combined Arms:
• Move and task air and ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support in multiplayer.
• Jump into the seat of many armor and air defence units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World
Further updates and improvements will be made to DCS: Combined Arms.
Release of DCS Version 1.2.3
The new 1.2.3 update to DCS World and DCS Modules is now available as an auto-update, or downloaded directly from www.digitalcombatsimulator.com. This update includes a number of new, free DCS World features including a new DCS World Su-27 model, new triggers, and new scripting tools. It also includes major new features to the Combined Arms and Flaming Cliffs 3 modules. In addition to adding new features, this update includes many bug fixes and adjustments like missile performance, network game stability, force feedback joysticks, and a lot more.
You can read about all the changes here
DCS 1.2.4 Development
With version 1.2.3 now available, work is underway on version 1.2.4. The primary focus of this next version will be:
1 - Further improvements to network play and stability
2 - Coincide with the release of DCS: UH-1 Huey
3 - Improvements to air-to-air missile performance
4 - Changes and adjustments to beyond visual range combat systems
5 - Further GUI improvements
Moving to 64-bit Operating Systems Only
As we move forward improving the DCS World environment, we are more and more often running into roadblocks that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.
This change will be coming in the next few months.
The Future of DCS
Currently the team is focused on completing Flaming Cliffs 3 and continued updates and improvements to DCS World. Once Flaming Cliffs 3 is complete, more of our focus will shift to upcoming DCS titles like the F-15C, F/A-18C and Fw-190D9. Looking further out, Eagle Dynamics and our partners plan a large number of new modules that include the Su-27SM, F-86F, MiG-15Bis, MiG-21Bis, Hawk, Mi-8, Mi-24, OH-58 and AH-1G, to just name a few.
The team is also hard at work on many updates and changes to our world rendering system, which will allow us to make new and much more detailed worlds than we have now, including the Nevada map. We hope to have these changes in place before the end of the year.
With the combination of a large and varied stable of aircraft, along with upcoming new maps, we will continue moving forward toward our goal of DCS World allowing combat missions over a wide array of time periods and locations. While our products initially started with a focus on modern day jets, this is now expanding to include World War 2, Korea, Vietnam and modern day content.
Sincerely,
The Fighter Collection and Eagle Dynamics Team
S!
Hmm..Tempted on the P51D as it is on sale, already own Warthog
03 May 2013 Update
Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.
In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:
• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
• Disabled the incomplete "Ultra High" visibility setting.
• Implemented the waiting screen for the Module Manager.
• Corrected helicopter exhaust effect.
• Fixed damage value for AI aircraft.
• Corrected invisible warehouses.
• Helicopter takeoff from ships corrected.
• Adjusted shell aiming.
• Adjusted infantry weapon accuracy.
• AK-74 assault rifle rate of fire has been corrected.
• Fixed lock ability for non-air defense units.
• Fixed "Emission Control" for radar units.
• Advanced options waypoint that allows air unit to fly to an assigned ground unit.
• Adjusted delay between manual gear changes for CA units.
• Fixed delay after launch of IR-guided missiles.
• Repair after mast bumping is now available.
• Fixed GUI button size errors.
• Fixed synchronization of ground units in network play.
After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: Su-27. I hope to talk more about those next week.
Matt
http://forums.eagle.ru/showthread.php?p=1743051#post1743051
03 May 2013 Update
Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.
In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:
• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
• Disabled the incomplete "Ultra High" visibility setting.
• Implemented the waiting screen for the Module Manager.
• Corrected helicopter exhaust effect.
• Fixed damage value for AI aircraft.
• Corrected invisible warehouses.
• Helicopter takeoff from ships corrected.
• Adjusted shell aiming.
• Adjusted infantry weapon accuracy.
• AK-74 assault rifle rate of fire has been corrected.
• Fixed lock ability for non-air defense units.
• Fixed "Emission Control" for radar units.
• Advanced options waypoint that allows air unit to fly to an assigned ground unit.
• Adjusted delay between manual gear changes for CA units.
• Fixed delay after launch of IR-guided missiles.
• Repair after mast bumping is now available.
• Fixed GUI button size errors.
• Fixed synchronization of ground units in network play.
After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: Su-27. I hope to talk more about those next week.
Matt
looks like I'll have to wait much longer fo any F-18 module however I think I will be interested with the Su-27SM module, it will be an entirely new thing for me to learn as I never played a russian fighter study sim before
can you give me a link? I couldn't found it even on BMS forumThere's a mod for falcon called BMS f-18 or something like that. It's a high quality f-18 with fully clickable cockpit. It's very well done.
Ah jeese my bad, it's a F-16 not the F-18. It's still worth checking out. You do need the original falcon though to install it. But you can find that on any torrent site. Let me know if you still want me to find a download link for it. It's very well done, just not the F-18. I have the file on my harddrive and I think you need to register on the bms website to access the download. I have no idea how I originally got it because I don't seem to be a member on their site.
I really need to invest in some headtracking gear to get the full fun out of these sims, it's so hard to dog fight in the realism modes without it. Tracking targets without the help of the aids is impossible without head tracking.