Success!What is AWESOME is that the 21.6.1 fixed the ID5 problem I had! Great!
Success!What is AWESOME is that the 21.6.1 fixed the ID5 problem I had! Great!
We might actually. nVidia accelerates it using Tensor cores, but it's not necessarily needed. Control launched with DLSS 1.9 and it didn't use them at all, while getting perfectly great performance boosts. Yes 2.0 looks better than 1.9, but it proves the point that it can be done without tensor cores. Pre-trained AI's are generally not very performance intensive.
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https://www.reddit.com/r/virtualrea...reated_a_mod_to_enable_amds_fidelityfx_super/Modified OpenVR DLL with AMD FidelityFX SuperResolution Upscaler
This modified openvr_api.dll allows you to apply FidelityFX SuperResolution upscaling to many SteamVR games, as long as they use D3D11.
To install, find the location of the openvr_api.dll in the game's installation folder:Rename the existing openvr_api.dll to openvr_api.orig.dll, then extract both the openvr_api.dll and the openvr_mod.cfg from the archive to this directory. You should now edit the openvr_mod.cfg to your liking and adjust the renderScale and sharpness parameters to your liking.
- It might be located right next to the main executable (e.g. Skyrim, FO4).
- For Unity games, look in: <GameDir>\<Game>_Data\Plugins
- For Unreal 4 games, look in: <GameDir>\Engine\Binaries\ThirdParty\OpenVR\OpenVRvX_Y_Z
In case you want to uninstall the mod, simply remove the openvr_api.dll file again and rename the original openvr_api.orig.dll back to openvr_api.dll.
In case you run into issues, the log file (openvr_mod.log) may provide clues to what's going on.
Example results:
Important disclaimer
This is a best-effort experiment and hack to bring this upscaling technique to VR games which do not support it natively. Please understand that the approach taken here cannot guarantee the optimal quality that FSR might, in theory, be capable of. AMD has specific recommendations where and how FSR should be placed in the render pipeline. Due to the nature of this generic hack, I cannot guarantee nor control that all of these recommendations are actually met for any particular game. Please do not judge the quality of FSR solely by this mod
I intend to keep working on the performance, quality and compatibility of this mod, so do check back occasionally.
Known issues
- Half Life: Alyx and Star Wars: Squadrons do not work, because they don't like you replacing their openvr_dll.api.
- In rare cases, the rendering output may appear unnaturally dark when this mod is active. This is an issue with color space that I hope to be able to fix in a future release.
- Please report any other game that isn't working, assuming that it is a SteamVR game and uses D3D11 for rendering.
God bless the PC modding communitySomeone created an FSR mod for VR via OpenVR
https://www.reddit.com/r/virtualrea...reated_a_mod_to_enable_amds_fidelityfx_super/
https://github.com/fholger/openvr_fsr/releases/tag/fsr_alpha1.1
Someone created an FSR mod for VR via OpenVR
https://www.reddit.com/r/virtualrea...reated_a_mod_to_enable_amds_fidelityfx_super/
https://github.com/fholger/openvr_fsr/releases/tag/fsr_alpha1.1
So basically expect Nvidia to frantically tack on DLSS to as many games as possible now.
Download Magpie zip from github from OP's link, extract said zip to any folder, run magpie exe, now you will see 3 options in the Magpie(below the shortcut setting), click on drop down menu on the first pick FSR,then click on second drop down choose WinRT Capture and leave the last one as default. (Now you're done with magpie so minimise it and it will goto tray)
Now run any game, goto its settings choose window mode and decrease the resolution to any below your monitor's native resolution, apply settings now press your shortcut that you had on Magpie to fullscreen (default on Magpie is Alt+f11) and it should work.
RPCS3 is an open-source PlayStation 3 emulator which currently boasts compatibility with 61% of the 2278 games released for the console and limited compatibility with a further 31%. The developers behind the emulator have recently announced the addition of AMD FidelityFX Super Resolution (FSR) support which they note is the first for any console emulator. This implementation performs the upscaling at the end of the graphics pipeline which may introduce issues on certain titles. The feature can be enabled within the settings menu under the GPU section and the sharpening strength can be adjusted from 1 - 100%.
AMD couldn’t just let NVIDIA Image Scaling steal any attention from FSR, which is why the company has been working on a new implementation of its FSR technology, this time, however, working in ‘nearly’ all games.
The word ‘nearly’ is actually pretty straightforward, the technology will only work with games that support exclusive full-screen mode, which does not sound like a huge issue.
According to our information, RSR is based on FSR 1.0 algorithm and will work through the Radeon software driver. The technology will therefore overcome the biggest issue of proprietary super-resolution technologies, which is a requirement to be implemented in a specific place in the graphics pipeline. This is usually needed to prevent issues with user interfaces, which are usually rendered at native resolution. In other words, RSR will not require game developer support but will work independently through a Radeon driver.
I hope they do it Polaris on up at least. Rumor has it its navi1 and 2 only.