Why is it so expensive to make games in the United States?
It's becoming harder to sustainably run a game studio in the United States. What can be done to improve that?
www.gamedeveloper.com
Interesting article from Game Developer. Basically cost of living / developer salaries in the US is insane. And remote work (not terribly efficient, devs say) also puts upward pressure on game wages instead of lower pressure, which is weird to me. Some publishers are panicking at the state of the industry and think only huge studios making mega hits and small devs will be viable.
They don't really talk about the fact that most publishers have a huge army of employees, doing everything from marketing to distribution to translation. If the publisher is releasing dozens of games a year, the overhead is not so bad. But take noobisoft and their infrequent releases and that overhead is huge per game. More studios should move away from the publisher model, but then you have a problem of marketing.