Why are Win Amp graphics so slow?

kbird

New member
This is probably a stupid question, but hey I don't know sh!t about software. I've got a PIII 850e and Radeon 64. Quake and UT run at 70fps at 1024x768 all maxed settings, but when I run Win Amp screensavers while playing music the frame counter is like 8 or 9 at 1024x768 32bit. Thanks.
 
Are you using the Albedo plugin? That one seems to be locked at 10 or under. All my other ones (which I just downloaded to help you :)) run fine.
 
Please help, I would like to put these graphic on my TV for a party, but not a 9 or 10 frames per second.
 
Genius thank for the reply, I just downloaded the new winamp player and the screensaver or plugins that came with it. They run very slow, and I would a appreciate a link or some more advice to fix this.
 
Download new plugins from www.winamp.com. There are many cool visualizations that run better than the default one. I'm downloading some dancer now. She looks hot :)

A HOLIDAY dancer at that. Great treat for a party :D

[This message has been edited by Genius (edited 12-22-2000).]
 
Thank you Genius, I was afraid the driver issue was the problem, I guess your saying the original plugins are bad. Are there other mp3 players that have really wicked graphics?
 
most of the visualisations are 2d. All the calculations are done on a per-pixel basis. FOe example Geiss, will run pretty fast in 8BPP mode, this is because 4 pixels will fit into a single CPU clock cycle, if you pick 32 bit, then its 1 per clock, and if you pick 16 bit, then you only get 1 per clock, and the rest of the space is wasted, in addition to each portion of the pixel (red, green, blue) requiring to be stretched into 32BPP type so MMX can be used. This then adds about 3 or 4 clocks to each pixels calculalation. This is just for drawing 1 frame, with no mathmatical transforms, EG radial blurs, dilations, or erosion...

1 frame at 1024*768 = 786432 pixels
30 fps = 23'592'960 pixels every second
then say each pixel needs 15 clock cycles to process:

you need 1'061'683'200 (about 1GHZ) of processor speed

then you still have to run windows, wimamp processes, (fourier anaylsis for EQ bar, and beat detection), MP3 decoding, disk activity, data memory transfers to video...

get Geiss its the best! www.geisswerks.com
or 3d ones like tripex, or others like eonic.
 
If your talking about AVS, for tv you only need 640x480, and you can enable pixel doubling which gives a big increase.
 
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