Which is better GLUT or Windows OpenGL

I've never actually used GLUT before, but from the code that I've seen it certainly appears to make alot of things much simpler.
 
Depends on what's your goals with the application. I've never been a fan of glut. It can be nice for small crossplatform demo style applications. If you're going for something more than that you better write your own backend or use another framework. There are other mroe up-to-date frameworks around, like glfw, but I have no experience with those so I can't really comment on how good they are.
 
GLUT makes things tons easier.
There's another one called GLUI that makes user interfaces stupidly easy to program.

if all you are doing is drawing simple shapes (ok, the teapot thing isn't a simple shape) then use glut. otherwise plot the stuff out using the straight gl commands. you'll learn more and won't be stuck using glut everytime you want to program soemthing.
 
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