VR is dying

Air Link (unless its been updated since I tried last) is a pain because you have to enable it in your oculus app on your pc, and it resets to non-air link every 24 hours. It's a very annoying extra step. They should always have both Link and Air Link ready to go, just depending on whether you have a usb cable plugged in or not. Also, video quality is significantly inferior to Virtual Desktop. Virtual Desktop is easier & better... although there's still some games that don't boot properly with VD.

Ideally how it should work is this: You click on a game in your Quest library, then if your gaming PC is turned on, near by, and meets the requirements for that game, it boots up the PC version over Air Link, otherwise it falls back to the Quest version. The user shouldn't even have to think about it. I know that's alot to ask for, but one can dream, right?

Its been updated, once paired it stays paired until an update to the device or the PC app happens, and it doesn't disable after 24 hours.
 
So...

DecaGear has a headset that's coming out some day that includes face tracking. They've got this video that's supposed to showcase how natural and realistic their face tracking is, but geez this is some serious uncanny-valley and terrible vocals. :lol::lol:

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Also love that at the end she touches her boobs while saying "You've never played with anything like this" :lol::lol:
 
So...

DecaGear has a headset that's coming out some day that includes face tracking. They've got this video that's supposed to showcase how natural and realistic their face tracking is, but geez this is some serious uncanny-valley and terrible vocals. :lol::lol:

[yt]Wjun1PahYxw[/yt]

Also love that at the end she touches her boobs while saying "You've never played with anything like this" :lol::lol:


https://twitter.com/sadlyitsbradley/status/1465907875482677252?s=21 it's probably DOA/vaporware
 

I think we can find a way to live without it.:p :p

Actually imo the most exciting thing DecaGear was rumored to be working on was a steambox-like box that would render VR games and wirelessly broadcast them to the headset ... basically exactly what I described in my earlier post. I do think there's an opportunity for someone to make something like that, targeted toward usage with the Quest 2.

They also have announced a wireless module called the DecaAir, which they said would cost only $50.

Who knows which of those products will actually launch, but they had some cool ideas. I have one of the DecaMove units. It's neat. I'd use it alot more if it had native support for Quest games.
 
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come on, yall know you want one

https://www.kickstarter.com/projects/vrsaddle/vr-saddle/description

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and check out this comment:

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Now it makes sense why it looks the way it looks

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It's a cool idea, but you won't be able to crouch behind anything to take cover. I'm also super worried he's going to hit his head on that pipe if he jumps.
 
$4 pledged. :lol:

Man, I appreciate the idea, but what a dumb thing to try and market. Meant to make VR more accessible? I'd have to DRILL into my CONCRETE upper floor. Not sure where I'd even start getting this into the attic, where I usually do my VR'ing. No thank you.

But really, cool solution for him. :heart:
 
I'm thinking about this guys. But I have a question...

If I go with the Oculus Q2 to connect to my PC (essentially as a monitor) what will I be missing out on with the more expensive VR sets?
 
I'm thinking about this guys. But I have a question...

If I go with the Oculus Q2 to connect to my PC (essentially as a monitor) what will I be missing out on with the more expensive VR sets?

There's headsets with wider FOVs. That's the only real compromise, imo.
 
I'm thinking about this guys. But I have a question...

If I go with the Oculus Q2 to connect to my PC (essentially as a monitor) what will I be missing out on with the more expensive VR sets?

Mostly I think resolution, FOV and some tracking which in my opinion are very minor things especially when you consider price and the flexibility of no cables.

For example, a lot of people hated Doom VR, but I LOVED IT. However that game (and Skyrim) made me stop playing VR because I would just get tangled on my CV1's cables and it got real annoying. So I am not getting back into VR unless I get a wireless headset. There's an ultra-expensive one that is supposedly coming out this year that (apparently) has near biological resolution and will have wireless support. If that's the case (and my business takes off) I will get that one for sure.

I apparently have a high tolerance for VR nausea because I never experienced it with Doom VR, Skyrim, Earth VR, etc.
 
I'm thinking about this guys. But I have a question...

If I go with the Oculus Q2 to connect to my PC (essentially as a monitor) what will I be missing out on with the more expensive VR sets?

A Quest 2 as a monitor? You mean to just do desktop stuff with, not gaming? I can't say I'd immediately recommend that, because I think the resolution is too low and wearing a headset for non-awesome things is far too uncomfortable.

But compared to other HMDs, yeah, you'd be "missing" out on a slightly higher FOV, slightly higher resolution, slightly better tracking... Though in reality, I wonder how much of that would be noticeable.
 
Wired headsets will also have better clarity at the same resolution and better color accuracy since you are not watching a compressed video stream.
 
A Quest 2 as a monitor? You mean to just do desktop stuff with, not gaming? I can't say I'd immediately recommend that, because I think the resolution is too low and wearing a headset for non-awesome things is far too uncomfortable.

But compared to other HMDs, yeah, you'd be "missing" out on a slightly higher FOV, slightly higher resolution, slightly better tracking... Though in reality, I wonder how much of that would be noticeable.

I meant using the headset while connected to my PC.

After looking at other sets ($1000+) I’m not sure the slightly better everything is worth the premium.
 
It's not, the quest is good enough.

It's not the most comfortable headset though, you might want to invest in a third party head strap.
 
Fact is, right now the Quest 2 is pretty much it. It's the obvious choice, with no real competition on features or value.

You can get a much more expensive headset, but they're going to have severe compromises compared to the Quest. We're sitting at the very end of the life-cycle for this generation of PC headsets, and I really think it would be a mistake to blow $1,000 on something that's just not going to last long.

Within the next year, I expect we'll see MUCH better PC headsets in that price range. Thinner, lighter, better screens, better features (inside-out tracking is amazing), eye tracking, and likely WIRELESS. If someone said they have $1,000 to blow on a PC headset, I really would recommend they just wait.

Just buy a Quest 2 to hold you over, until a really compelling high-end headset launches. btw, it'll likely be Cambria.
 
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I mean, I just dumped 1k on a new setup (vive pro2, knuckles, and lighthouses), but it was exactly what I wanted based on years experience with thr CV1 and playing with my dads Rift S. Wider highres FOV, external tracking, etc. Etc.

For a first use headset, quest is hard to beat.
 
So I've been doing a bunch of experimentation with various productivity stuffs on the Quest 2... largely because I'm trying to better understand where Project Cambria may be going, when it launches later this year.

I now have a prediction that I'm fairly confident in. I think there's a very high probability that Cambria will be WAAAAY more successful than anyone thinks. There's a path for Meta to really hit it out of the park with this one, if they execute well. Like all the cool kids will want to be working from their VR goggles next year.
 
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