Hi there,
I'm trying to use volume textures with Direct X 8.1 (debug version), but i get a crash after a call to swapBuffer : the system freeze. It only happens when i try to draw something using a 3d texture. There are no error messages in the log.
The problem is that it works with the reference rasterizer.
I'm using a 64*64*64 3d texture A8R8G8B8, with no mipmaps
My 3d board is a Radeon 32mb ddr.
I have tried several releases of the drivers, but it doesn't works..
Has anyone experienced that problem ?
Thanks
I'm trying to use volume textures with Direct X 8.1 (debug version), but i get a crash after a call to swapBuffer : the system freeze. It only happens when i try to draw something using a 3d texture. There are no error messages in the log.
The problem is that it works with the reference rasterizer.
I'm using a 64*64*64 3d texture A8R8G8B8, with no mipmaps
My 3d board is a Radeon 32mb ddr.
I have tried several releases of the drivers, but it doesn't works..
Has anyone experienced that problem ?
Thanks
