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In the DirectX CapsViewer included with the DirectX8.1 SDK under:
DirectDrawDevices/~DisplayDevice~/Memory/
The program reports video, local, non-local, and texture memory. Does anybody know by what method the program gets this information? The closest I got was the GetAvailableTextureMem() method of the IDirect3DDevice interface. The D3DCAPS8 structure doesn't seem to possess the information either.
* In another forum it was suggested that it might be done through a DX7 interface, before i start installing and reading the dx7 SDK does anyone know if it can be done through 8.1.
Any help would be greatly appreciated.
DirectDrawDevices/~DisplayDevice~/Memory/
The program reports video, local, non-local, and texture memory. Does anybody know by what method the program gets this information? The closest I got was the GetAvailableTextureMem() method of the IDirect3DDevice interface. The D3DCAPS8 structure doesn't seem to possess the information either.
* In another forum it was suggested that it might be done through a DX7 interface, before i start installing and reading the dx7 SDK does anyone know if it can be done through 8.1.
Any help would be greatly appreciated.