Itchiee
New member
Columbia graphics core:
All new 3D Engine supporting:
- Quad pipe, dual texture
- Full DX8/ 9 support from View frustrum clipping down (Pixel shader, anisotropic filtering, cubic environment mapping, 3D textures, point sprites, Hierarchial Z and deferred rendering, Pixel rate of 1.2 GP/ s w/ 2UV, trilinear filter)
300MHz Engine Clock
128-bit DDR @ 300MHz DDR
Process: 0.13 micron
Engine samples - Q2'2001
http://www.digit-life.com/news.html#978684911
Sounds serious man....
All new 3D Engine supporting:
- Quad pipe, dual texture
- Full DX8/ 9 support from View frustrum clipping down (Pixel shader, anisotropic filtering, cubic environment mapping, 3D textures, point sprites, Hierarchial Z and deferred rendering, Pixel rate of 1.2 GP/ s w/ 2UV, trilinear filter)
300MHz Engine Clock
128-bit DDR @ 300MHz DDR
Process: 0.13 micron
Engine samples - Q2'2001
http://www.digit-life.com/news.html#978684911
Sounds serious man....