Using DirectShow to use the video as a texture.


New member
i was wondering if it would be possible to use DirectShow to output the video to a texture, instead of the video overlay, so that i can map it onto my own quad and process it as i need.

there's a tutorial for that in Nehe, but it uses OpenGL and Video For Windows, not DShow.
I'm using VC++ and D3D.

thanks ^^
I think there is a sample program in the DX9 SDK to output video signal on D3D surface using DirectShow. But it was in the older SDK not the newer ones.