Fat_Daddy_Cool
Active member
I was just wondering what the general thoughts on what was the better API for Unreal Tournament. I have just rediscovered it and started replaying it. The game rocks and the mods are great also. I was tweaking both the D3D and OGL API's to see which one yields greater image quality and fps. I have tried to get S3TC working without success or I have no idea on how that looks.....
D3D seems slower but looks sharper, while OGL seems to scream but doesn't look as good......
I was just curious......
D3D seems slower but looks sharper, while OGL seems to scream but doesn't look as good......
I was just curious......