Its is the NPatch's functionality of DirectX3D that
utilizes the 8500's Truform capability, right?
(dumb question...)
Just added a couple lines of code and a variable to the
Mesh Tutorial of DX8.1, along with a little work
converting a UT model to and .X file, and I was
able to get NPatchs to work.
Now I am just curious to see what kind of effect or
overhead it can cause even though this is a stationary
model.
O.K. I know , but hey its an accomplishment for me.
I had to tell somebody.
(My main problem is I am a perfectionist. So it takes me longer
to even like my own work.)
utilizes the 8500's Truform capability, right?
(dumb question...)
Just added a couple lines of code and a variable to the
Mesh Tutorial of DX8.1, along with a little work
converting a UT model to and .X file, and I was
able to get NPatchs to work.
Now I am just curious to see what kind of effect or
overhead it can cause even though this is a stationary
model.
O.K. I know , but hey its an accomplishment for me.
I had to tell somebody.
(My main problem is I am a perfectionist. So it takes me longer
to even like my own work.)