TruForm (NPatchs) question?


New member
Just built a simple 3DS model viewer using DirectX8.1.
When applying a texture to a truformed (or npatched) model
gap's show up? (By the way I am using the 3DS version
of the Unreal Tournament's Abbey model, though the same
effect happens to the tiger mesh from the DirectX sample).

Any Idea's?

Thank you,

(I have to thank for providing a
good 3DS tutorial and class, which was easy to implement
with just a little work to convert the OpenGL code to DX8).
Doesn't look like its missed texturing on any of triangles,
it just looks like the texture is not being stretched all of
the way across, on a few of them. (If that makes any sense).