![]()
i think i can hear the grinding of the jacket's teeth from here
Great news, at least we can compare it to DLSS if both are supported.
![]()
i think i can hear the grinding of the jacket's teeth from here
Stop it Billy, you dont like DLSS 2, how in the world would you like this?![]()
AMD will catch up to NV quickly in IQ and then NV's dlss will be dead because it only works on RTX cards
FSR does not use any machine learning or inference and while it is an amazing tool to have in the absence of a DL system - it is not comparable in any way to an AI-powered image upscaling system. The former will always have a quality cost associated with it while the latter can actually get to a point where it would be impossible to see differences between native and AI-upscaled images. With the non-DL implementation AMD has rolled out with FSR, you are looking at quality that is worse than DLSS 1.0 on the highest preset. Performance presets should impact quality even more.
AMD's Scott Herkelman has stated that they have no intention of optimizing FSR for NVIDIA GPUs and that NVIDIA should do that work. While it would have been a completely reasonable expectation in normal circumstances, the fact that AMD expounded on NVIDIA support, absorbed a ton of good press on this and is now basically back tracking makes it seem like a bait and switch situation. This also implies that FSR for NVIDIA users will be optimized only for Godfall unless NVIDIA wants to adopt the technology (which, in my opinion, they absolutely should for non-RTX cards).
That’s a classic Bill opinion thinking AMD will equal NV’s DLSS “quickly” .. I don’t see that happening, at least for a while.
i give it a year two tops till it is close enough to keep the same standard that works on the new game consoles and PC both AMD and NV for the game devs not to want to spend the extra time and money to program a different code just for NV RTX
oh i'm sure NV will pour cash on a game dev here and there but it won't last
then RDNA 3 chiplets in a year & RDNA 4 in 2.5 to 3 years may well make it not needed much it the about same time frame
Are you sure it isn't the left side that has quality enabled?Here's a full resolution image of "quality mode" on a 1060.
Unfortunately, this doesn't look too promising. The right side of the screen where quality is enabled is noticeably blurrier especially in terms of texture detail, like by the columns. Was DLSS 1.0 this bad? Can't remember, but it was rightfully slammed for its blurriness especially in BF5.
Don't know what "ultra quality" looks like yet, we'll find out soon enough. But it does look like AMD has go through their "DLSS 1.0" moment before they get their "DLSS 2.0" act together eventually down the road.
![]()
Oh Bill.. you would want something that matches console quality rather than exceeds it.![]()