pav
New member
hi all..
iv'e been trying to create the ring from lord of the rings in 3dmax4 and then use it in my opengl project...
iv'e created it, and when i put the text on it (a 1024*128 texture)
in 3dmax4 it looks fine.
but when i export the model to ASE and load it (i calculate the normals myself, i just load coords, face indices, texcoord u, texcoord v, and texture face indices)
what i get in OpenGL when i use texturing is a very strangely
streched mapping..
i have no idea why this happens..do u guys have any clue?
this is the pic :
http://mmp64.tripod.com/bad_ring.jpg
(tripod don't allow to make it a direct link )
iv'e been trying to create the ring from lord of the rings in 3dmax4 and then use it in my opengl project...
iv'e created it, and when i put the text on it (a 1024*128 texture)
in 3dmax4 it looks fine.
but when i export the model to ASE and load it (i calculate the normals myself, i just load coords, face indices, texcoord u, texcoord v, and texture face indices)
what i get in OpenGL when i use texturing is a very strangely
streched mapping..
i have no idea why this happens..do u guys have any clue?
this is the pic :
http://mmp64.tripod.com/bad_ring.jpg
(tripod don't allow to make it a direct link )
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