STALKER 2

Keep in mind, that "Threat Interactive" seems to have a serious axe to grind against Unreal Engine and really seems to be working on the whole "outraged gamer" angle to push people to his crowdfunding efforts to hire people and fix this sorta stuff. Which is hilariously... as they have zero industry experience, no game engine experience and what is he gonna do? Settup of a modding team to fix existing games and make UE pluggins.... that doesn't require money.

DO NOT give this guy money. He should be starting a modding team, not preying on gamers for money.
 
Keep in mind, that "Threat Interactive" seems to have a serious axe to grind against Unreal Engine and really seems to be working on the whole "outraged gamer" angle to push people to his crowdfunding efforts to hire people and fix this sorta stuff. Which is hilariously... as they have zero industry experience, no game engine experience and what is he gonna do? Settup of a modding team to fix existing games and make UE pluggins.... that doesn't require money.

DO NOT give this guy money. He should be starting a modding team, not preying on gamers for money.
The thing is it's just an example. I have countless examples of said problem especially in stalker 2 (and i've seen this behavior in the other UE5 games). Ex:
https://files.catbox.moe/v7zbj8.mp4
https://files.catbox.moe/hxnsgh.mp4
https://files.catbox.moe/6ecycl.mp4
https://files.catbox.moe/fxwnwa.mp4
 
No doubt. So do other UE games, but he doesn't really know what he is talking about, other than to go "But look at this other method!". People have known about everything he is talking about, its not new. But we moved away from allot of these methods for reasons well beyond what he is going on about.

UE5.5 is just an engine with a basket of tricks. It is up to the developer to choose how to use those tricks and methods to get an optimized experience. You don't have to use Nanite, Lumen or the various other stuff he bitches about in his videos. But developers do... because its quick for development... which is why allot of these methods have become popular to start with.
 
Not that his videos aren't interesting and he doesn't raise some valid points... but he doesn't deserve any money through crowd funding. If they really want to make change... they would be starting a modding team. Not trying to take peoples money.,
 
No doubt. So do other UE games, but he doesn't really know what he is talking about, other than to go "But look at this other method!". People have known about everything he is talking about, its not new. But we moved away from allot of these methods for reasons well beyond what he is going on about.

UE5.5 is just an engine with a basket of tricks. It is up to the developer to choose how to use those tricks and methods to get an optimized experience. You don't have to use Nanite, Lumen or the various other stuff he bitches about in his videos. But developers do... because its quick for development... which is why allot of these methods have become popular to start with.
I guess my issue is these games today have budgets that AA/AAA back then dreamed of, but somehow graphical fidelity and features end up getting less and less. The engine just exacerbates the problem as developers seem to see this feature for lighting, go "good enough", and just ship game with these graphical problems. The new generation growing up with these games also seems to have gotten accustomed to them being just part of graphics, and the issue is only getting worse with time.
 
Haha, I'm surprised to see a Threat Interactive discussion here. Unreal 5 games have some serious performance issues, but I do think Epic is currently focused more on TV/movie/engineering, with gaming specifically tailored to 30 fps. Stalker 2 is supposed to be super CPU limited, and would probably run better if you frame capped it to 30 or 60 depending on your rig.
 
Yeah STALKER 2 is a blur fest. I suspect if you can run it at insane resolution it would help greatly but upscaling is pretty bad.

Finished the game the other day. Overall still very mixed about it. It has some sublime atmosphere and most of it is still Stalker, but it's clunky and unbalanced and broken and sometimes a chore. Leave it to cook for a few months with patches. Some big user mods might also bring it closer to what it could have been. I'd probably give it about 7/10.
 
I didn't need another game but wanted to support this Dev.
Played an hour, great, pretty and very STALKER-like.
One needs a butter knife to cut through this atmosphere; all good news.
I'm sure I'll run into bugs but haven't yet.
I'll play a bit more then set it down waiting for a patch or 2 more first.
 
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